diff --git a/sonic-boost.love/core/modules/menusystem/flowbox.lua b/sonic-boost.love/core/modules/menusystem/flowbox.lua new file mode 100644 index 0000000..6a8d475 --- /dev/null +++ b/sonic-boost.love/core/modules/menusystem/flowbox.lua @@ -0,0 +1,165 @@ +local cwd = (...):gsub('%.flowbox$', '') .. "." +local Menu = require(cwd .. "menu") + +FlowBox = Menu:extend() + +function FlowBox:new(x,y,w,h,slots_hor,slots_vert) + ListBox.super.new(self, x, y, w, h) + self.slots = slots_hor * slots_vert + self.slots_hor = slots_hor + self.slots_vert = slots_vert + self.begin = 1 + self.widgetsH = math.floor( self.h / slots_vert ) + self.widgetsW = math.floor( self.w / slots_hor ) + self.h = slots_vert * self.widgetsH -- On fait en sorte que la hauteur + self.w = slots_hor * self.widgetsW -- et la largeur + -- soit un multiple du nombre de slot et de leur dimensions +end + +function FlowBox:update(dt) + local col, line = self:getCoord(self.selected) + local begincol, beginline = self:getCoord(self.begin) + + if line < beginline then + beginline = line + end + + if line > beginline + self.slots_vert - 1 then + beginline = line - self.slots_vert + 1 + end + + if beginline < 0 then + beginline = 0 + end + + self.begin = beginline * self.slots_hor + 1 +end + +function FlowBox:getCoord(id_selected) + id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ + local line, col + line = math.floor(id_selected / self.slots_hor) + col = id_selected - (line * self.slots_hor) + return col, line +end + +function FlowBox:moveCursor(new_col, new_line) + local col, line = self:getCoord(self.selected) + local lastcol, lastline = self:getCoord(#self.listWidget) + + + if new_line < 0 then + new_line = lastline + end + + if new_line > lastline then + new_line = 0 + end + + if (new_line == lastline) then + if new_col < 0 then + new_col = lastcol + end + + if new_col > lastcol then + if (line == lastline) then + new_col = 0 + else + new_col = lastcol + end + end + else + if new_col < 0 then + new_col = self.slots_hor - 1 + end + + if new_col == self.slots_hor then + new_col = 0 + end + end + + self.selected = (new_line * self.slots_hor) + new_col + 1 +end + +function FlowBox:keyreleased(key, code) + local col, line = self:getCoord(self.selected) + if key == 'left' then + self:moveCursor(col - 1, line) + end + + if key == 'right' then + self:moveCursor(col + 1, line) + end + + if key == 'up' then + self:moveCursor(col, line - 1) + end + + if key == 'down' then + self:moveCursor(col, line + 1) + end + + if key == "A" then + self.listWidget[self.selected]:action() + end +end + +function FlowBox:mousemoved(x, y) + local col, line = self:getCoord(self.selected) + local begincol, beginline = self:getCoord(self.begin) + local newcol, newline + + newline = beginline + math.floor(y / self.widgetsH) + newcol = math.floor(x / self.widgetsW) + self.selected = (newline * self.slots_hor) + newcol + 1 + + if self.selected < 1 then + self.selected = 1 + end + if self.selected > #self.listWidget then + self.selected = #self.listWidget + end +end + +function FlowBox:mousepressed(x, y, button, isTouch) + local col, line = self:getCoord(self.selected) + local begincol, beginline = self:getCoord(self.begin) + local newline, newcol + + newline = beginline + math.floor(y / self.widgetsH) + newcol = math.floor(x / self.widgetsW) + self.selected = (newline * self.slots_hor) + newcol + 1 + + if self.selected < 1 then + self.selected = 1 + end + if self.selected > #self.listWidget then + self.selected = #self.listWidget + end + + if #self.listWidget > 0 then + self.listWidget[self.selected]:action() + end +end + +function FlowBox:draw() + local widgety = self.y + local widgetx = self.x + for i,v in ipairs(self.listWidget) do + if (i >= self.begin) and (i < self.begin + self.slots) then + v:draw(widgetx, widgety, self.widgetsW, self.widgetsH) + if self.selected == i and self.focus == true then + v:drawSelected(widgetx, widgety, self.widgetsW, self.widgetsH) + else + v:draw(widgetx, widgety, self.widgetsW, self.widgetsH) + end + widgetx = widgetx + self.widgetsW + if widgetx == (self.x + self.w) then + widgetx = self.x + widgety = widgety + self.widgetsH + end + end + end +end + +return FlowBox diff --git a/sonic-boost.love/core/modules/menusystem/grid.lua b/sonic-boost.love/core/modules/menusystem/grid.lua new file mode 100644 index 0000000..a9dbd6b --- /dev/null +++ b/sonic-boost.love/core/modules/menusystem/grid.lua @@ -0,0 +1,233 @@ +local cwd = (...):gsub('%.grid$', '') .. "." +local Menu = require(cwd .. "menu") + + +GridBox = Menu:extend() + +function GridBox:new(x,y,w,h,slots_hor,slots_vert) + ListBox.super.new(self, x, y, w, h) + self.slots = slots_hor * slots_vert + self.slots_hor = slots_hor + self.slots_vert = slots_vert + self.begin = 1 + self.widgetsH = math.floor( self.h / slots_vert ) + self.widgetsW = math.floor( self.w / slots_hor ) + self.h = slots_vert * self.widgetsH -- On fait en sorte que la hauteur + self.w = slots_hor * self.widgetsW -- et la largeur + -- soit un multiple du nombre de slot et de leur dimensions + self.cursor = {} + self.cursor.x = 0 + self.cursor.y = 0 + + -- La gridbox possède la particularité de pouvoir fusioner des slots, on fait + -- donc une liste de slots disponibles, qui serviront par la suite. + self.listSlot = {} + for i= 1, self.slots do + self.listSlot[i] = {} + self.listSlot[i].sizeH = 1 + self.listSlot[i].sizeW = 1 + self.listSlot[i].isSlave = 0 + self.listSlot[i].widgetID = i + end +end + +function GridBox:update(dt) + self.begin = 1 + local slotID = self:getSlotbyCoord(self.cursor.x, self.cursor.y) + if self.listSlot[slotID].isSlave > 0 then + slotID = self.listSlot[slotID].isSlave + end + self.selected = self.listSlot[slotID].widgetID + self.cursor.x, self.cursor.y = self:getCoord(slotID) +end + +function GridBox:regenSlots() + local widgetID = 1 + for i,v in ipairs(self.listSlot) do + if v.isSlave == 0 and (widgetID <= #self.listWidget) then + self.listSlot[i].widgetID = widgetID + widgetID = widgetID + 1 + end + end +end + +function GridBox:addCol(slotID) + local col, line = self:getCoord(slotID) + if (col + self.listSlot[slotID].sizeW + 1) <= self.slots_hor then + slotSlave = slotID + self.listSlot[slotID].sizeW + for i = 1, self.listSlot[slotID].sizeH do + self.listSlot[slotSlave + ((i-1)* self.slots_hor)].isSlave = slotID + end + self.listSlot[slotID].sizeW = self.listSlot[slotID].sizeW + 1 + end +end + +function GridBox:addLine(slotID) + local col, line = self:getCoord(slotID) + if (line + self.listSlot[slotID].sizeH + 1) <= self.slots_vert then + slotSlave = slotID + (self.listSlot[slotID].sizeH * self.slots_hor) + for i = 1, self.listSlot[slotID].sizeW do + self.listSlot[slotSlave + (i-1)].isSlave = slotID + end + self.listSlot[slotID].sizeH = self.listSlot[slotID].sizeH + 1 + end +end + +function GridBox:getCoord(id_selected) + id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ + local line, col + line = math.floor(id_selected / self.slots_hor) + col = id_selected - (line * self.slots_hor) + return col, line +end + +function GridBox:getSlotbyCoord(col, line) + return (line * self.slots_hor) + col + 1 +end + +function GridBox:getSlot(widgetID) + local slotID + for i,v in ipairs(self.listSlot) do + if v.widgetID == widgetID then + return i + end + end + return 0 +end + +function GridBox:moveCursor(newcol, newline) + local col, line = self.cursor.x, self.cursor.y + local relcol, relline = newcol - col, newline - line + self.cursor.x, self.cursor.y = newcol, newline + + while self.cursor.y < 0 do + self.cursor.y = self.cursor.y + self.slots_vert + end + + while self.cursor.x < 0 do + self.cursor.x = self.cursor.x + self.slots_hor + end + + while self.cursor.y >= self.slots_vert do + self.cursor.y = self.cursor.y - self.slots_vert + end + + while self.cursor.x >= self.slots_hor do + self.cursor.x = self.cursor.x - self.slots_hor + end + previousSlot = self:getSlotbyCoord(col, line) + newSlot = self:getSlotbyCoord(self.cursor.x, self.cursor.y) + + if (self.listSlot[newSlot].isSlave > 0) or (self.listSlot[newSlot].widgetID > #self.listWidget) then + if (self.listSlot[newSlot].isSlave == previousSlot) or (self.listSlot[newSlot].widgetID > #self.listWidget) then + self:moveCursor(self.cursor.x + relcol, self.cursor.y + relline) + end + end + +end + +function GridBox:keyreleased(key, code) + slotID = self:getSlot(self.selected) + local col, line = self.cursor.x, self.cursor.y + if key == 'left' then + --self:moveCol(-1) + self:moveCursor(col - 1, line) + end + + if key == 'right' then + --self:moveCol(1) + self:moveCursor(col + 1, line) + end + + if key == 'up' then + self:moveCursor(col, line - 1) + end + + if key == 'down' then + self:moveCursor(col, line + 1) + end + + if key == "A" and self.selected <= #self.listWidget then + self.listWidget[self.selected]:action() + end +end + +function GridBox:mousemoved(x, y) + local col, line = self:getCoord(self.selected) + local begincol, beginline = self:getCoord(self.begin) + local newcol, newline + local newselect, slotID + + newline = beginline + math.floor(y / self.widgetsH) + newcol = math.floor(x / self.widgetsW) + self.cursor.x = newcol + self.cursor.y = newline + + if self.selected < 1 then + self.selected = 1 + end + if self.selected > #self.listWidget then + self.selected = #self.listWidget + end + +end + +function GridBox:mousepressed(x, y, button, isTouch) + local col, line = self:getCoord(self.selected) + local begincol, beginline = self:getCoord(self.begin) + local newcol, newline + local newselect, slotID + + newline = beginline + math.floor(y / self.widgetsH) + newcol = math.floor(x / self.widgetsW) + newselect = (newline * self.slots_hor) + newcol + 1 + + if self.listSlot[newselect].isSlave > 0 then + slotID = self.listSlot[newselect].isSlave + else + slotID = newselect + end + + self.selected = self.listSlot[slotID].widgetID + + if #self.listWidget > 0 and self.selected > 1 and self.selected <= #self.listWidget then + self.listWidget[self.selected]:action() + end +end + +function GridBox:draw() + local widgety = self.y + local widgetx = self.x + + self:regenSlots() -- On reget les slots au cas où :p + for i,v in ipairs(self.listSlot) do + if (v.isSlave == 0) and (v.widgetID <= #self.listWidget) then + --self.listWidget[v.widgetID]:draw(widgetx, widgety, self.widgetsW * v.sizeW, self.widgetsH * v.sizeH) + if self.selected == v.widgetID and self.focus == true then + self.listWidget[v.widgetID]:drawSelected(widgetx, widgety, self.widgetsW * v.sizeW, self.widgetsH * v.sizeH) + else + self.listWidget[v.widgetID]:draw(widgetx, widgety, self.widgetsW * v.sizeW, self.widgetsH * v.sizeH) + end + end + if (v.isSlave > 0) and false then + love.graphics.setColor(255,255,255,128) + love.graphics.rectangle("fill", widgetx, widgety, self.widgetsW, self.widgetsH) + end + local col, line = self:getCoord(i) + + if (col == self.cursor.x) and (line == self.cursor.y) and false then + love.graphics.setColor(255,255,0,128) + love.graphics.rectangle("fill", widgetx, widgety, self.widgetsW, self.widgetsH) + end + + --love.graphics.setColor(0,0,0,10) + --love.graphics.rectangle("line", widgetx, widgety, self.widgetsW, self.widgetsH) + widgetx = widgetx + self.widgetsW + if widgetx == (self.x + self.w) then + widgetx = self.x + widgety = widgety + self.widgetsH + end + end +end + +return GridBox diff --git a/sonic-boost.love/core/modules/menusystem/init.lua b/sonic-boost.love/core/modules/menusystem/init.lua new file mode 100644 index 0000000..fb9bd1b --- /dev/null +++ b/sonic-boost.love/core/modules/menusystem/init.lua @@ -0,0 +1,99 @@ +local MenuSystem = {} +local MenuController = Object:extend() + +local cwd = (...):gsub('%.init$', '') .. "." + +MenuSystem.Parent = require(cwd .. "menu") +MenuSystem.ListBox = require(cwd .. "listbox") +MenuSystem.FlowBox = require(cwd .. "flowbox") +MenuSystem.Grid = require(cwd .. "grid") +MenuSystem.TextMenu = require(cwd .. "textmenu") + +MenuSystem.Widget = require(cwd .. "widgets") + + +--local VirtualPad = require "modules.virtualpad" + +function MenuController:new() + self.menus = {} + self.virtualpad = game.input --VirtualPad(1) +end + +function MenuController:reset() + self.menus = {} + self.virtualpad = game.input --VirtualPad(1) +end + +function MenuController:addMenu(menu) + table.insert(self.menus, menu) +end + +function MenuController:update(dt) + self:clear() + for i,v in ipairs(self.menus) do + v.id = i + v:update(dt) + v:updateWidgets(dt) + if v.focus == true then + for k,w in pairs(self.virtualpad.keys) do + if self.virtualpad.keys[k].isPressed then + v:keyreleased(k) + end + end + end + end +end + +function MenuController:clear() + -- On retire les entitées marquées comme supprimées + for i,v in ipairs(self.menus) do + if (v.destroyed == true) then + table.remove(self.menus, i) + end + end +end + +function MenuController:updateList() + for i,v in ipairs(self.menus) do + v.id = i + end +end + +function MenuController:keyreleased(key, code) + -- TODO:depreciated function +end + +function MenuController:mousemoved(x, y, dx, dy) + for i,v in ipairs(self.menus) do + if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then + v:mousemoved(x - v.x, y - v.y) + for j,u in ipairs(self.menus) do + u.focus = false + end + v.focus = true + end + end +end + +function MenuController:mousepressed( x, y, button, istouch ) + for i,v in ipairs(self.menus) do + if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then + v:mousepressed(x - v.x, y - v.y, button, istouch ) + for j,u in ipairs(self.menus) do + u.focus = false + end + v.focus = true + end + end +end + +function MenuController:draw(dt) -- On dessine les entitées + for i,v in ipairs(self.menus) do + v.id = i + v:draw(dt) + end +end + +MenuSystem.Controller = MenuController + +return MenuSystem diff --git a/sonic-boost.love/core/modules/menusystem/listbox.lua b/sonic-boost.love/core/modules/menusystem/listbox.lua new file mode 100644 index 0000000..37b938c --- /dev/null +++ b/sonic-boost.love/core/modules/menusystem/listbox.lua @@ -0,0 +1,82 @@ +local cwd = (...):gsub('%.listbox$', '') .. "." +local Menu = require(cwd .. "menu") + +ListBox = Menu:extend() + +function ListBox:new(x,y,w,h,slots) + ListBox.super.new(self, x, y, w, h) + self.slots = slots + self.begin = 1 + self.widgetsH = math.floor( self.h / slots ) + self.h = slots * self.widgetsH -- On fait en sorte que la hauteur + -- soit un multiple du nombre de slot et de leur hauteur +end + +function ListBox:update(dt) + if self.selected < self.begin then + self.begin = self.selected + end + if self.selected > self.begin + self.slots - 1 then + self.begin = self.selected - self.slots + 1 + end + + if self.begin < 1 then + self.begin = 1 + end +end + +function ListBox:keyreleased(key, code) + + if key == 'up' then + self:moveCursor(self.selected - 1) + end + + if key == 'down' then + self:moveCursor(self.selected + 1) + end + + if key == "A" then + self.listWidget[self.selected]:action() + end + +end + +function ListBox:mousemoved(x, y) + self.selected = self.begin + math.floor(y / self.widgetsH) + if self.selected < 1 then + self.selected = 1 + end + if self.selected > #self.listWidget then + self.selected = #self.listWidget + end +end + +function ListBox:mousepressed(x, y, button, isTouch) + self.selected = self.begin + math.floor(y / self.widgetsH) + if self.selected < 1 then + self.selected = 1 + end + if self.selected > #self.listWidget then + self.selected = #self.listWidget + end + if #self.listWidget > 0 then + self.listWidget[self.selected]:action() + end +end + +function ListBox:draw() + local widgety = self.y + for i,v in ipairs(self.listWidget) do + if (i >= self.begin) and (i < self.begin + self.slots) then + v:draw(self.x, widgety, self.w, self.widgetsH) + if self.selected == i and self.focus == true then + v:drawSelected(self.x, widgety, self.w, self.widgetsH) + else + v:draw(self.x, widgety, self.w, self.widgetsH) + end + widgety = widgety + self.widgetsH + end + end +end + +return ListBox diff --git a/sonic-boost.love/core/modules/menusystem/menu.lua b/sonic-boost.love/core/modules/menusystem/menu.lua new file mode 100644 index 0000000..86da2ff --- /dev/null +++ b/sonic-boost.love/core/modules/menusystem/menu.lua @@ -0,0 +1,143 @@ +local Menu = Object:extend() + +function Menu:new(x,y,w,h) + self.x = x + self.y = y + self.w = w + self.h = h + self.listWidget = {} + self.selected = 0 + self.selectedPrevious = 0 + + self.destroyed = false + self.focus = false + self.cancel = 0 + + self.sound = {} + self.sound.asset = nil + self.sound.active = false + + self.canvas = {} + self.canvas.texture = nil + self.canvas.needRedraw = true +end + +function Menu:setLastWidgetCancel() + self.cancel = #self.listWidget +end + +function Menu:cancelAction() + if (self.cancel ~= 0) then + self.listWidget[self.cancel]:action() + end +end + +function Menu:update(dt) + -- Cette fonction ne contient rien par défaut +end + +function Menu:empty() + self.listWidget = {} + self.cancel = 0 +end + +function Menu:resize(x,y,w,h) + self.x = x + self.y = y + self.w = w + self.h = h +end + +function Menu:destroy() + self.destroyed = true +end + +function Menu:draw() + if self.canvas.needRedraw == true then + CScreen:cease() + self:drawCanvas() + self.canvas.needRedraw = false + CScreen:apply() + end + + love.graphics.draw(self.canvas.texture, self.x, self.y) +end + +function Menu:drawCanvas() + +end + +function Menu:keyreleased(key) + -- Cette fonction ne contient rien par défaut +end + +function Menu:mousemoved(x, y) + -- Cette fonction ne contient rien par défaut +end + +function Menu:mousepressed( x, y, button, istouch ) + -- Cette fonction ne contient rien par défaut +end + +function Menu:addWidget(newwidget) + if #self.listWidget == 0 then + self.selected = 1 + end + table.insert(self.listWidget, newwidget) +end + +function Menu:updateWidgets(dt) + self:clearWidgets() + for i,v in ipairs(self.listWidget) do + v.id = i + v:update(dt) + end +end + +function Menu:clearWidgets() -- On retire les widgets marquées comme supprimées + for i,v in ipairs(self.listWidget) do + if (v.destroyed == true) then + table.remove(self.listWidget, i) + end + end +end + +function Menu:setCursor(cursorid) + self.selected = cursorid --math.max(1, math.min(cursorid, #self.listWidget)) +end + +function Menu:moveCursor(new_selected) + self:playSelectSound() + if new_selected < 1 then + self.selected = #self.listWidget + new_selected + else + if new_selected > #self.listWidget then + self.selected = new_selected - #self.listWidget + else + self.selected = new_selected + end + end + self.canvas.needRedraw = true +end + +function Menu:setSound(soundasset) + self.sound.active = true + self.sound.asset = soundasset +end + +function Menu:playSelectSound() + if self.sound.active == true then + self.sound.asset:setVolume(game.options.data.audio.sfx / 100) + love.audio.play( self.sound.asset ) + end +end + +function Menu:resetView() + -- ne sert à rien ici, c'est juste pour éviter des crash +end + +function Menu:moveView() + -- ne sert à rien ici, c'est juste pour éviter des crash +end + +return Menu diff --git a/sonic-boost.love/core/modules/menusystem/textmenu.lua b/sonic-boost.love/core/modules/menusystem/textmenu.lua new file mode 100644 index 0000000..78afdfe --- /dev/null +++ b/sonic-boost.love/core/modules/menusystem/textmenu.lua @@ -0,0 +1,221 @@ +local cwd = (...):gsub('%.textmenu$', '') .. "." +local Menu = require(cwd .. "menu") + +local TextMenu = Menu:extend() + +function TextMenu:new(x, y, font, slots) + TextMenu.super.new(self, x, y, 0, 0) + self.ox = x + self.oy = y + self.font = font + self.align = "left" + + self.slots = slots + self.begin = 1 + + self:getBoundingBox() +end + +function TextMenu:getBoundingBox() + self:setWidthAuto() + self.widgetsH = self.font:getHeight() + self.h = self.widgetsH * self.slots + + if self.align == "right" then + self.x = self.ox - self.w + elseif self.align == "center" then + self.x = self.ox - self.w / 2 + else + self.x = self.ox + end + + self.y = self.oy +end + +function TextMenu:centerText() + self:setAlign("center") +end + +function TextMenu:setAlign(align) + self.align = align + self.font:setAlign("center") +end + +function TextMenu:update(dt) + self:getBoundingBox() + if self.selected ~= 0 then + if self.selected < self.begin then + self.begin = self.selected + end + if self.selected > self.begin + self.slots - 1 then + self.begin = self.selected - self.slots + 1 + end + end + + if self.begin < 1 then + self.begin = 1 + end +end + +function TextMenu:setWidthAuto() + local width = self.w + + for i,v in ipairs(self.listWidget) do + local stringWidth = self.font:getWidth(v.beginlabel .. v.label .. v.endlabel) + width = math.max(stringWidth, width) + end + if width ~= self.w then + self.canvas.needRedraw = true + end + self.w = width +end + +function TextMenu:getWidth() + self:setWidthAuto() + return self.w +end + +function TextMenu:getHeight() + return self.h +end + +function TextMenu:keyreleased(key, code) + + if key == 'up' then + self:moveCursor(self.selected - 1) + end + + if key == 'down' then + self:moveCursor(self.selected + 1) + end + + if key == "A" then + if (self.selected > 0) and (self.selected <= #self.listWidget) then + self.listWidget[self.selected]:action() + end + end + + if key == "B" then + self:cancelAction() + end + +end + +function TextMenu:mousemoved(x, y) + local selectedPrevous = self.selected + self.selected = self.begin + math.floor(y / self.widgetsH) + if self.selected < 1 then + self.selected = 1 + end + if self.selected > #self.listWidget then + self.selected = #self.listWidget + end + + if self.selected ~= selectedPrevious then + self.canvas.needRedraw = true + end +end + +function TextMenu:mousepressed(x, y, button, isTouch) + self.selected = self.begin + math.floor(y / self.widgetsH) + if self.selected < 1 then + self.selected = 1 + end + if self.selected > #self.listWidget then + self.selected = #self.listWidget + end + if #self.listWidget > 0 then + self.listWidget[self.selected]:action() + end + + if self.selected ~= selectedPrevious then + self.canvas.needRedraw = true + end +end + +function TextMenu:drawCanvas() + print("redraw menu") + + self.canvas.texture = love.graphics.newCanvas(self.w, self.h) + love.graphics.setCanvas( self.canvas.texture ) + + local ox, x + + local widgety = 0 + local ox = self.w / 2 + local x = 0 + + self.font:set() + for i, v in ipairs(self.listWidget) do + if (i >= self.begin) and (i < self.begin + self.slots) then + self:drawWidget(i, widgety) + + widgety = widgety + self.widgetsH + end + end + utils.draw.resetColor() + + love.graphics.setCanvas( ) +end + +function TextMenu:drawWidget(widgetID, y) + local widget = self.listWidget[widgetID] + print(widget) + if widget.canvas.needRedraw == true then + self:drawWidgetCanvas(widget) + widget.canvas.needRedraw = false + end + + if self.selected == widgetID and self.focus == true then + love.graphics.setColor(1, 1, 0, 1) + else + love.graphics.setColor(1, 1, 1, 1) + end + + love.graphics.draw(widget.canvas.texture, 0, y) +end + +function TextMenu:drawWidgetCanvas(widget) + widget.canvas.texture = love.graphics.newCanvas(self.w, self.widgetsH) + + love.graphics.setCanvas( widget.canvas.texture ) + + self.font:draw(widget.label, math.floor(self.w / 2), 0, -1, self.align) + self.font:draw(widget.beginlabel, math.floor(0), 0, -1, "left") + self.font:draw(widget.endlabel, math.floor(self.w), 0, -1, "right") + + love.graphics.setCanvas( self.canvas.texture ) +end + +function TextMenu:resetView() + self.begin = 1 + self.canvas.needRedraw = true +end + +function Menu:moveView(begin, absolute) + --local absolute = absolute or true + self.selected = 0 + + if (absolute) then + self.begin = begin + else + self.begin = self.begin + begin + end + -- ne sert à rien ici, c'est juste pour éviter des crash + + self.canvas.needRedraw = true +end + +function Menu:getView() + return self.begin +end + +function Menu:isViewAtBeggining() + return (self.begin <= 1) +end + +function Menu:isViewAtEnd() + return ((self.begin + self.slots) > (#self.listWidget)) +end + +return TextMenu diff --git a/sonic-boost.love/core/modules/menusystem/widgets/init.lua b/sonic-boost.love/core/modules/menusystem/widgets/init.lua new file mode 100644 index 0000000..41b739e --- /dev/null +++ b/sonic-boost.love/core/modules/menusystem/widgets/init.lua @@ -0,0 +1,143 @@ +local Widget = {} + +BaseWidget = Object:extend() +DummyWidget = BaseWidget:extend() + +function BaseWidget:new() + self.destroyed = false + self.selectable = false + self.selection_margin = 0 + self.margin = 2 + self.label = "" + + self.beginlabel = "" + self.endlabel = "" + + self.canvas = {} + self.canvas.texture = nil + self.canvas.needRedraw = true +end + +function BaseWidget:setCanvas(w, h) + self.canvas = {} + self.canvas.width = w + self.canvas.height = h + + self.canvas.selected = {} + self.canvas.selected.texture = nil + self.canvas.selected.active = false + + self.canvas.base = {} + self.canvas.base.texture = nil + self.canvas.base.active = false +end + +function BaseWidget:selectAction() + -- Do nothing +end + +function DummyWidget:new() + DummyWidget.super.new(self) + self.r = love.math.random(128) + self.g = love.math.random(128) + self.b = love.math.random(128) + self.selectable = true + self.label = "DUMMY WIDGET (see modules.menus.widget)" +end + +function DummyWidget:draw(x, y, w, h) + x = x + self.margin + y = y + self.margin + w = w - self.margin * 2 + h = h - self.margin * 2 + + love.graphics.setColor(self.r,self.g,self.b,70) + love.graphics.rectangle("fill", x, y, w, h) + love.graphics.setColor(self.r,self.g,self.b) + love.graphics.rectangle("line", x, y, w, h) +end + +function BaseWidget:drawSelected(x,y,w,h) + self:draw(x, y, w, h) + x = x + self.selection_margin + y = y + self.selection_margin + w = w - self.selection_margin * 2 + h = h - self.selection_margin * 2 + + love.graphics.setColor(0,0,0) + love.graphics.rectangle("fill", x, y, 4, 8) + love.graphics.rectangle("fill", x, y, 8, 4) + + love.graphics.rectangle("fill", x + w, y, -4, 8) + love.graphics.rectangle("fill", x + w, y, -8, 4) + + love.graphics.rectangle("fill", x, y + h, 4, -8) + love.graphics.rectangle("fill", x, y + h, 8, -4) + + love.graphics.rectangle("fill", x + w, y + h, -4, -8) + love.graphics.rectangle("fill", x + w, y + h, -8, -4) + + love.graphics.setColor(255,255,255) + love.graphics.rectangle("fill", x + 1, y + 1, 2, 6) + love.graphics.rectangle("fill", x + 1, y + 1, 6, 2) + + love.graphics.rectangle("fill", x + w - 1, y + 1, -2, 6) + love.graphics.rectangle("fill", x + w - 1, y + 1, -6, 2) + + love.graphics.rectangle("fill", x + 1, y + h - 1, 2, -6) + love.graphics.rectangle("fill", x + 1, y + h - 1, 6, -2) + + love.graphics.rectangle("fill", x + w - 1, y + h - 1, -2, -6) + love.graphics.rectangle("fill", x + w - 1, y + h - 1, -6, -2) + +end + +function BaseWidget:draw(x, y, w, h) +end + +function BaseWidget:update(dt) + -- N/A +end + +function BaseWidget:action() + self:destroy() +end + +function BaseWidget:destroy() + self.destroyed = true +end + +function drawWidget_selected(x, y, w, h) + love.graphics.setColor(0,0,0) + love.graphics.rectangle("fill", x, y, 4, 8) + love.graphics.rectangle("fill", x, y, 8, 4) + + love.graphics.rectangle("fill", x + w, y, -4, 8) + love.graphics.rectangle("fill", x + w, y, -8, 4) + + love.graphics.rectangle("fill", x, y + h, 4, -8) + love.graphics.rectangle("fill", x, y + h, 8, -4) + + love.graphics.rectangle("fill", x + w, y + h, -4, -8) + love.graphics.rectangle("fill", x + w, y + h, -8, -4) + + love.graphics.setColor(255,255,255) + love.graphics.rectangle("fill", x + 1, y + 1, 2, 6) + love.graphics.rectangle("fill", x + 1, y + 1, 6, 2) + + love.graphics.rectangle("fill", x + w - 1, y + 1, -2, 6) + love.graphics.rectangle("fill", x + w - 1, y + 1, -6, 2) + + love.graphics.rectangle("fill", x + 1, y + h - 1, 2, -6) + love.graphics.rectangle("fill", x + 1, y + h - 1, 6, -2) + + love.graphics.rectangle("fill", x + w - 1, y + h - 1, -2, -6) + love.graphics.rectangle("fill", x + w - 1, y + h - 1, -6, -2) + +end + + +Widget.Base = BaseWidget +Widget.Dummy = DummyWidget + +return Widget