diff --git a/sonic-bluestreak.love/assets/backgrounds/parallax/hills-back.png b/sonic-bluestreak.love/assets/backgrounds/parallax/hills-back.png index 9fd9409..da44d1c 100644 Binary files a/sonic-bluestreak.love/assets/backgrounds/parallax/hills-back.png and b/sonic-bluestreak.love/assets/backgrounds/parallax/hills-back.png differ diff --git a/sonic-bluestreak.love/assets/backgrounds/parallax/hills-fore.png b/sonic-bluestreak.love/assets/backgrounds/parallax/hills-fore.png index 6353414..1cb948f 100644 Binary files a/sonic-bluestreak.love/assets/backgrounds/parallax/hills-fore.png and b/sonic-bluestreak.love/assets/backgrounds/parallax/hills-fore.png differ diff --git a/sonic-bluestreak.love/datas/gamedata/maps/shoot/zones.lua b/sonic-bluestreak.love/datas/gamedata/maps/shoot/zones.lua index 40eea73..35ec57c 100644 --- a/sonic-bluestreak.love/datas/gamedata/maps/shoot/zones.lua +++ b/sonic-bluestreak.love/datas/gamedata/maps/shoot/zones.lua @@ -1,7 +1,7 @@ return { ["forest"] = { name = "Jade Forest", - tiles = 0, + tiles = 4, background = "forest" }, ["city"] ={ @@ -20,9 +20,9 @@ return { tiles = 3, background = "mountain" }, - ["hills"] ={ - name = "Calcite Hills", - tiles = 4, + ["coast"] ={ + name = "Olivine Coast", + tiles = 0, background = "hills" }, ["bridge"] ={ diff --git a/sonic-bluestreak.love/scenes/test_scene/init.lua b/sonic-bluestreak.love/scenes/test_scene/init.lua index 1d5487c..09298de 100644 --- a/sonic-bluestreak.love/scenes/test_scene/init.lua +++ b/sonic-bluestreak.love/scenes/test_scene/init.lua @@ -33,7 +33,7 @@ function MovePlayer:new(playerNumber, cameraMode) MovePlayer.super.new(self) self.assets:batchImport("scenes.test_scene.assets") - World(self, "shoot", "hills") + World(self, "shoot", "coast") self.world:setPlayerNumber(playerNumber) self.world.cameras:setMode(cameraMode)