fix: make sure that some variable doesn't leak to the global namespace

This commit is contained in:
Kazhnuz 2019-12-28 16:54:13 +01:00
parent c9475e742c
commit 42e6875547

View file

@ -7,7 +7,7 @@ function Parent:new(world, type, x, y, z, w, h, d, isSolid)
end end
function Parent:draw() function Parent:draw()
drawx, drawy, drawz = self.x, self.y, self.z local drawx, drawy, drawz = self.x, self.y, self.z
if (self.world.maptype == "shoot") then if (self.world.maptype == "shoot") then
drawx = drawx + math.floor(drawy/2) drawx = drawx + math.floor(drawy/2)
end end
@ -22,6 +22,8 @@ function Parent:draw()
end end
function Parent:drawShadow(x, y) function Parent:drawShadow(x, y)
local x = x or 0
local y = y or 0
if (self.world.maptype == "shoot") then if (self.world.maptype == "shoot") then
x = x + math.floor(y/2) x = x + math.floor(y/2)
end end