feat: new improvement status hud
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parent
5b1008dbe4
commit
3bc2ea3e41
9 changed files with 83 additions and 8 deletions
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@ -1,4 +1,4 @@
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return {
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glyphs = " 0123456789/",
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glyphs = " 0123456789/%",
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extraspacing = 0,
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}
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sonic-bluestreak.love/assets/gui/status/weapons.lua
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sonic-bluestreak.love/assets/gui/status/weapons.lua
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@ -0,0 +1,6 @@
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return {
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metadata = {
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height = 32,
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width = 32
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}
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}
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BIN
sonic-bluestreak.love/assets/gui/status/weapons.png
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sonic-bluestreak.love/assets/gui/status/weapons.png
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@ -3,9 +3,6 @@ local Frame = Object:extend()
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function Frame:new()
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self.guiborder = game.gui.newBorder(424, 20, 6)
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self.guiborder2 = game.gui.newBorder(424, 40, 12)
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self.emblem = love.graphics.newImage("assets/gui/status/emblem_speedster.png")
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self.status = love.graphics.newImage("assets/gui/status/status_bar.png")
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end
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function Frame:draw()
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@ -14,8 +11,6 @@ function Frame:draw()
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utils.graphics.resetColor()
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love.graphics.draw(self.guiborder, 424, 20, 0, -1, -1)
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love.graphics.draw(self.guiborder2, 424, 220, 0, 1, 1, 424, 0)
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love.graphics.draw(self.emblem, 8, 8, 0)
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love.graphics.draw(self.status, 24, 16, 0)
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end
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return Frame
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60
sonic-bluestreak.love/game/modules/gui/status.lua
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sonic-bluestreak.love/game/modules/gui/status.lua
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@ -0,0 +1,60 @@
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local StatusArea = Object:extend()
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function StatusArea:new(character, type, hpmax)
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self.type = "e_" .. type;
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self.hpmax = hpmax;
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self.hp = hpmax;
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self.pp = 100;
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self.ppmax = 100;
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self.assets = character.assets
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self.weapon = 0
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self.rings = 0
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end
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function StatusArea:setWeapon(weapon)
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self.weapon = weapon
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end
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function StatusArea:setRings(rings)
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self.rings = rings
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end
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function StatusArea:setHp(hp)
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self.hp = hp
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end
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function StatusArea:setPp(pp)
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self.pp = pp
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end
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function StatusArea:draw(x, y)
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local x = x or 0
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local y = y or 0
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self.assets.images[self.type]:draw(x, y)
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if (self.weapon ~= 0) then
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self.assets.tileset["weapons"]:drawTile(self.weapon, x-2, y-2)
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end
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self.assets.images["statusbar"]:draw(x+8, y-2)
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local bar1 = math.floor((self.hp/self.hpmax)*107)
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local bar2 = math.floor((self.pp/100)*108)
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love.graphics.setColor(248/255, 160/255, 0, 1)
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game.gui.drawBar(x+25, y+9, bar1, 7)
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love.graphics.setColor(0, 248/255, 248/255, 1)
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game.gui.drawBar(x+13, y+21, bar2, 7)
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utils.graphics.resetColor()
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self.assets.fonts["smallnumbers"]:set()
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love.graphics.print(math.floor(self.hp) .. "/" .. self.hpmax, x+34, y+9)
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love.graphics.print(math.floor(self.pp) .. "%", x+34, y+21)
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self.assets.fonts["numbers"]:set()
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love.graphics.print(utils.math.numberToString(self.rings, 3), x+88, y-5)
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self.assets.images["hudring"]:draw(x+125, y-6)
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end
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return StatusArea
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@ -1,16 +1,26 @@
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return {
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["textures"] = {
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{"shadow", "assets/sprites/shadow.png"}
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{"shadow", "assets/sprites/shadow.png"},
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{"e_power", "assets/gui/status/emblem_power.png"},
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{"e_fly", "assets/gui/status/emblem_technic.png"},
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{"e_speed", "assets/gui/status/emblem_speedster.png"},
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{"statusbar", "assets/gui/status/status_bar.png"},
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{"hudring", "assets/gui/hud/ring.png"}
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},
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["sprites"] = {
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{"ring", "assets/sprites/items/ring"}
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},
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["imagefonts"] = {
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{"menu", "assets/gui/fonts/SA2font"}
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{"menu", "assets/gui/fonts/SA2font"},
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{"numbers", "assets/gui/fonts/numbers"},
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{"smallnumbers", "assets/gui/fonts/smallnumbers"},
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},
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["sfx"] = {
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{"navigate", "assets/sfx/menu/select.wav"},
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{"confirm", "assets/sfx/menu/validate.wav"},
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{"cancel", "assets/sfx/menu/cancel.wav"},
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},
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["tilesets"] = {
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{"weapons", "assets/gui/status/weapons"}
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}
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}
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@ -3,6 +3,7 @@ local Parent = require(cwd .. "parent")
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local Player = Parent:extend()
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local Frame = require("game.modules.gui.frame")
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local Statusbar = require("game.modules.gui.status")
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function Player:new(world, x, y, z, id)
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Player.super.new(self, world, "player", x, y, 0, 16, 12, 24, true)
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@ -20,6 +21,8 @@ function Player:init(id)
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self.charName = self.scene:getCharacterName(self.playerID)
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self:setSprite(self.charName, 8, 10)
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self:cloneSprite()
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self.statusbar = Statusbar(self, "speed", 50)
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self.statusbar:setWeapon(2)
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end
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function Player:updateStart(dt)
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@ -98,6 +101,7 @@ end
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function Player:drawHUD(id)
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self.frame:draw()
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self.statusbar:draw(8, 12)
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end
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return Player
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