core/menusystem: make the grid system use free widget placement
It'll make it way more easy to use and maintain compared to the old "parent/children" system, and will be more flexible.
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1b805ff4b9
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2 changed files with 77 additions and 204 deletions
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@ -22,13 +22,17 @@ function GridBox:new(menusystem, name, x, y, w, h, colNumber, lineNumber)
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-- La gridbox possède la particularité de pouvoir fusioner des slots, on fait
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-- donc une liste de slots disponibles, qui serviront par la suite.
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self.slots = {}
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for i= 1, self.view.slotNumber do
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self.slots[i] = {}
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self.slots[i].height = 1
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self.slots[i].width = 1
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self.slots[i].parent = 0
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self.slots[i].widgetID = i
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end
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end
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function GridBox:addSlot(widgetID, x, y, w, h)
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local slot = {}
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slot.x = x
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slot.y = y
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slot.w = w
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slot.h = h
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slot.widgetID = widgetID
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table.insert(self.slots, slot)
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end
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function GridBox:updateWidgetSize()
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@ -38,15 +42,31 @@ end
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function GridBox:getWidgetSize(id)
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local slot = self:getWidgetSlot(id)
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return self.widget.w * self.slots[slot].width, self.widget.h * self.slots[slot].height
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if slot == 0 then
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return 1, 1
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else
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return self.widget.w * self.slots[slot].w, self.widget.h * self.slots[slot].h
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end
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end
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function GridBox:getSlotHitbox(slot)
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local x, y, w, h
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x = self.slots[slot].x * self.widget.w
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y = self.slots[slot].y * self.widget.h
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w = self.slots[slot].w * self.widget.w
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h = self.slots[slot].h * self.widget.h
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return x, y, w, h
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end
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function GridBox:getWidgetID(slot)
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if (self.slots[slot].parent == 0) then
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return self.slots[slot].widgetID
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local widgetID
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if self.slots[slot] ~= nil then
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widgetID = self.slots[slot].widgetID
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else
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return self.slots[self.slots[slot].parent].widgetID
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widgetID = 0
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end
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return widgetID
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end
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function GridBox:haveWidget(slot)
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@ -65,145 +85,45 @@ function GridBox:getWidgetSlot(widgetID)
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return slot
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end
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function GridBox:getWidgetAtPoint(x, y)
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local x = x or 0
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local y = y or 0
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local widgetID = nil
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for i,v in ipairs(self.slots) do
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local xx, yy, ww, hh = self:getSlotHitbox(i)
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print(i, xx, yy, ww, hh, x, y)
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if (x >= xx) and (y >= yy) and (x < xx + ww) and (y < yy + hh) then
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widgetID = v.widgetID
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end
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end
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return widgetID
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end
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function GridBox:update(dt)
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self.view.firstSlot = 1
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local slotID = self:getSlotbyCoord(self.cursor.x, self.cursor.y)
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if self.slots[slotID].parent > 0 then
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slotID = self.slots[slotID].parent
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end
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self.widget.selected = self.slots[slotID].widgetID
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self.cursor.x, self.cursor.y = self:getCoord(slotID)
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end
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function GridBox:regenSlots()
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local widgetID = 1
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for i,v in ipairs(self.slots) do
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if v.parent == 0 and (widgetID <= #self.widget.list) then
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self.slots[i].widgetID = widgetID
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widgetID = widgetID + 1
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end
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end
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end
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function GridBox:addCol(slotID)
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local col, line = self:getCoord(slotID)
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if (col + self.slots[slotID].width + 1) <= self.view.colNumber then
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slotChild = slotID + self.slots[slotID].width
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for i = 1, self.slots[slotID].height do
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self.slots[slotChild + ((i-1)* self.view.colNumber)].parent = slotID
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end
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self.slots[slotID].width = self.slots[slotID].width + 1
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end
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end
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function GridBox:addLine(slotID)
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local col, line = self:getCoord(slotID)
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if (line + self.slots[slotID].height + 1) <= self.view.colNumber then
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slotChild = slotID + (self.slots[slotID].height * self.view.colNumber)
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for i = 1, self.slots[slotID].width do
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self.slots[slotChild + (i-1)].parent = slotID
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end
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self.slots[slotID].height = self.slots[slotID].height + 1
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end
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end
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function GridBox:getCoord(id_selected)
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id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ
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local line, col
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line = math.floor(id_selected / self.view.colNumber)
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col = id_selected - (line * self.view.colNumber)
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return col, line
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end
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function GridBox:getSlotbyCoord(col, line)
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return (line * self.view.colNumber) + col + 1
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end
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function GridBox:getSlot(widgetID)
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local slotID
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for i,v in ipairs(self.slots) do
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if v.widgetID == widgetID then
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return i
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end
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end
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return 0
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end
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function GridBox:moveCursor(newcol, newline)
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local col, line = self.cursor.x, self.cursor.y
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self:moveCursorRelative(newcol - self.cursor.x, newline - self.cursor.y)
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end
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function GridBox:moveCursorRelative(dx, dy)
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local i = 0
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self.cursor.x = self.cursor.x + dx
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self.cursor.y = self.cursor.y + dy
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self:fixCursorOverflow()
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print(self.cursor.x, self.cursor.y, self:haveValidCursorPosition())
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while not(self:haveValidCursorPosition()) do
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self.cursor.x = self.cursor.x + utils.math.sign(dx)
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self.cursor.y = self.cursor.y + utils.math.sign(dy)
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self:fixCursorOverflow()
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print(self.cursor.x, self.cursor.y, self:haveValidCursorPosition())
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i = i + 1
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if i == 200 then
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break
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end
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end
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end
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function GridBox:haveValidCursorPosition()
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local newSlot = self:getSlotbyCoord(self.cursor.x, self.cursor.y)
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local isValid = true
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if (self.slots[newSlot].parent > 0) or (self.slots[newSlot].widgetID > #self.widget.list) then
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if (self.slots[newSlot].parent == previousSlot) or (self.slots[newSlot].widgetID > #self.widget.list) then
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isValid = false
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end
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end
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return isValid
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end
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function GridBox:fixCursorOverflow()
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if self.cursor.x < 0 then
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self.cursor.x = self.view.colNumber - 1
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end
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if self.cursor.x > self.view.colNumber - 1 then
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self.cursor.x = 0
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end
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if self.cursor.y < 0 then
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self.cursor.y = self.view.lineNumber - 1
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end
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if self.cursor.y > self.view.lineNumber - 1 then
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self.cursor.y = 0
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end
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end
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function GridBox:keyreleased(key, code)
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slotID = self:getSlot(self.widget.selected)
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slotID = self:getWidgetSlot(self.widget.selected)
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local col, line = self.cursor.x, self.cursor.y
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if key == 'left' then
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--self:moveCol(-1)
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self:moveCursor(col - 1, line)
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--self:moveCursor(col - 1, line)
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end
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if key == 'right' then
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--self:moveCol(1)
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self:moveCursor(col + 1, line)
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--self:moveCursor(col + 1, line)
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end
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if key == 'up' then
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self:moveCursor(col, line - 1)
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--self:moveCursor(col, line - 1)
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end
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if key == 'down' then
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self:moveCursor(col, line + 1)
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--self:moveCursor(col, line + 1)
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end
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if key == "A" and self.widget.selected <= #self.widget.list then
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@ -212,22 +132,12 @@ function GridBox:keyreleased(key, code)
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end
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function GridBox:mousemoved(x, y)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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local newcol, newline
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local newselect, slotID
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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newselect = (newline * self.view.colNumber) + newcol + 1
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if self:haveWidget(newselect) then
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self.cursor.x = newcol
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self.cursor.y = newline
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end
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print(self:haveWidget(newselect), newselect)
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local widgetID = self:getWidgetAtPoint(x, y)
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if widgetID ~= nil then
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self.widget.selected = widgetID
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self:getFocus()
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end
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if self.widget.selected < 1 then
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self.widget.selected = 1
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@ -239,73 +149,40 @@ function GridBox:mousemoved(x, y)
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end
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function GridBox:mousepressed(x, y, button, isTouch)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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local newcol, newline
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local newselect, slotID
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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newselect = (newline * self.view.colNumber) + newcol + 1
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local widgetID = self:getWidgetAtPoint(x, y)
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if widgetID ~= nil then
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self.widget.selected = widgetID
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self:getFocus()
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if self.slots[newselect].parent > 0 then
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slotID = self.slots[newselect].parent
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else
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slotID = newselect
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end
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self.widget.selected = self.slots[slotID].widgetID
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if #self.widget.list > 0 and self.widget.selected > 1 and self.widget.selected <= #self.widget.list then
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self.widget.list[self.widget.selected]:action()
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end
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end
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end
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function GridBox:draw()
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local widgety = self.y
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local widgetx = self.x
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self:regenSlots() -- On reget les slots au cas où :p
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for i,v in ipairs(self.slots) do
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if (v.parent == 0) and (v.widgetID <= #self.widget.list) then
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--self.widget.list[v.widgetID]:draw(widgetx, widgety, self.widget.w * v.width, self.widget.h * v.height)
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if self:haveWidget(i) then
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local widgetx = self.x + (v.x * self.widget.w)
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local widgety = self.y + (v.y * self.widget.h)
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if self.widget.selected == v.widgetID and self:haveFocus() == true then
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self.widget.list[v.widgetID]:drawSelected(widgetx, widgety, self.widget.w * v.width, self.widget.h * v.height)
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self.widget.list[v.widgetID]:drawSelected(widgetx, widgety)
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else
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self.widget.list[v.widgetID]:draw(widgetx, widgety, self.widget.w * v.width, self.widget.h * v.height)
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self.widget.list[v.widgetID]:draw(widgetx, widgety)
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end
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end
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if (v.parent > 0) and false then
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love.graphics.setColor(255,255,255,128)
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love.graphics.rectangle("fill", widgetx, widgety, self.widget.w, self.widget.h)
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end
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local col, line = self:getCoord(i)
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if (col == self.cursor.x) and (line == self.cursor.y) and false then
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love.graphics.setColor(255,255,0,128)
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love.graphics.rectangle("fill", widgetx, widgety, self.widget.w, self.widget.h)
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end
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--love.graphics.setColor(0,0,0,10)
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--love.graphics.rectangle("line", widgetx, widgety, self.widget.w, self.widget.h)
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widgetx = widgetx + self.widget.w
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if widgetx == (self.x + self.w) then
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widgetx = self.x
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widgety = widgety + self.widget.h
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end
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end
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end
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function GridBox:drawCursor()
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self:updateView()
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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local w, h = self:getWidgetSize(self.widget.selected)
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local col, line = self:getCoord(self.widget.selected)
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local x = (col) * h
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local y = (line - beginline) * h
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local slot = self:getWidgetSlot(self.widget.selected)
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local w, h = self:getWidgetSize(slot)
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local x = self.slots[slot].x * self.widget.w
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local y = self.slots[slot].y * self.widget.h
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menuutils.drawCursor(self.x + x, self.y + y, w, h)
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end
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end
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@ -67,19 +67,15 @@ function TestScene:new()
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base(self.menusystem.menus["testMenu2"])
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MenuType3(self.menusystem, "testMenu3", 164, 32 + 72, 24*8, 24*4, 8, 4)
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self.menusystem.menus["testMenu3"]:addCol(1)
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self.menusystem.menus["testMenu3"]:addCol(1)
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self.menusystem.menus["testMenu3"]:addCol(1)
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self.menusystem.menus["testMenu3"]:addCol(1)
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self.menusystem.menus["testMenu3"]:addLine(1)
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self.menusystem.menus["testMenu3"]:addLine(1)
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self.menusystem.menus["testMenu3"]:addLine(2)
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Widget.Base(self.menusystem.menus["testMenu3"])
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MenuType3(self.menusystem, "testMenu3", 164, 32 + 72, 24*8, 24*5, 8, 5)
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Widget.Base(self.menusystem.menus["testMenu3"])
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Widget.Base(self.menusystem.menus["testMenu3"])
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Widget.Base(self.menusystem.menus["testMenu3"])
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Widget.Base(self.menusystem.menus["testMenu3"])
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self.menusystem.menus["testMenu3"]:addSlot(1, 0, 0, 4, 3)
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self.menusystem.menus["testMenu3"]:addSlot(2, 0, 3, 5, 2)
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self.menusystem.menus["testMenu3"]:addSlot(3, 5, 0, 3, 1)
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self.menusystem.menus["testMenu3"]:addSlot(4, 5, 1, 3, 4)
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end
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