improvement: use Radiance's gui code
This commit is contained in:
parent
144cc0ba6b
commit
0b7c594daa
6 changed files with 83 additions and 2 deletions
6
sonic-bluestreak.love/assets/gui/dialogs/basic.lua
Normal file
6
sonic-bluestreak.love/assets/gui/dialogs/basic.lua
Normal file
|
@ -0,0 +1,6 @@
|
|||
return {
|
||||
metadata = {
|
||||
height = 8,
|
||||
width = 8,
|
||||
}
|
||||
}
|
BIN
sonic-bluestreak.love/assets/gui/dialogs/basic.png
Normal file
BIN
sonic-bluestreak.love/assets/gui/dialogs/basic.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 444 B |
BIN
sonic-bluestreak.love/assets/gui/dialogs/cursor-menulist.png
Normal file
BIN
sonic-bluestreak.love/assets/gui/dialogs/cursor-menulist.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 267 B |
BIN
sonic-bluestreak.love/assets/gui/status/barborder.png
Normal file
BIN
sonic-bluestreak.love/assets/gui/status/barborder.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 425 B After Width: | Height: | Size: 425 B |
|
@ -1,7 +1,9 @@
|
|||
local gui = {}
|
||||
|
||||
local barborder = love.graphics.newImage("assets/gui/status/barborder.png")
|
||||
|
||||
function gui.newBorder(width, height, middlePosition)
|
||||
local tileset = love.graphics.newImage("assets/gui/borders.png")
|
||||
local tileset = love.graphics.newImage("assets/gui/system/borders.png")
|
||||
local tilequad = {}
|
||||
local w, h = tileset:getDimensions()
|
||||
tilequad[1] = love.graphics.newQuad(0, 0, 20, 20, w, h)
|
||||
|
@ -38,4 +40,77 @@ function gui.newBorder(width, height, middlePosition)
|
|||
return Texture
|
||||
end
|
||||
|
||||
function gui.drawBar(x, y, width, height)
|
||||
if (width > 0) then
|
||||
local height = height or 7
|
||||
core.screen:setScissor(x, y, width, height)
|
||||
love.graphics.draw(barborder, x, y)
|
||||
local barwidth = math.max(width-14, 0)
|
||||
love.graphics.rectangle("fill", x+7, y, barwidth, height)
|
||||
love.graphics.draw(barborder, x+barwidth+7, y, 0, -1, -1, 7, 7)
|
||||
core.screen:resetScissor( )
|
||||
end
|
||||
end
|
||||
|
||||
function gui.newTextBox(type, width, height)
|
||||
local filepath = "assets/gui/dialogs/" + type + ".png"
|
||||
local baseimage = love.graphics.newImage(filepath)
|
||||
local quad = {}
|
||||
quad[1] = love.graphics.newQuad(00, 00, 8, 8, 24, 24)
|
||||
quad[2] = love.graphics.newQuad(00, 08, 8, 8, 24, 24)
|
||||
quad[3] = love.graphics.newQuad(00, 16, 8, 8, 24, 24)
|
||||
quad[4] = love.graphics.newQuad(08, 00, 8, 8, 24, 24)
|
||||
quad[5] = love.graphics.newQuad(08, 08, 8, 8, 24, 24)
|
||||
quad[6] = love.graphics.newQuad(08, 16, 8, 8, 24, 24)
|
||||
quad[7] = love.graphics.newQuad(16, 00, 8, 8, 24, 24)
|
||||
quad[8] = love.graphics.newQuad(16, 08, 8, 8, 24, 24)
|
||||
quad[9] = love.graphics.newQuad(16, 16, 8, 8, 24, 24)
|
||||
local canvas = love.graphics.newCanvas(width, height)
|
||||
|
||||
love.graphics.setCanvas( canvas )
|
||||
|
||||
|
||||
for i=1, math.floor(width/8) do
|
||||
if (i == 1) then
|
||||
-- first line
|
||||
for j=1, math.floor(height/8) do
|
||||
if j == 1 then
|
||||
love.graphics.draw(baseimage, quad[1], (i-1)*8, (j-1)*8)
|
||||
elseif j == math.floor(height/8) then
|
||||
love.graphics.draw(baseimage, quad[3], (i-1)*8, (j-1)*8)
|
||||
else
|
||||
love.graphics.draw(baseimage, quad[2], (i-1)*8, (j-1)*8)
|
||||
end
|
||||
end
|
||||
elseif (i == math.floor(width/8)) then
|
||||
-- last line
|
||||
for j=1, math.floor(height/8) do
|
||||
if j == 1 then
|
||||
love.graphics.draw(baseimage, quad[7], (i-1)*8, (j-1)*8)
|
||||
elseif j == math.floor(height/8) then
|
||||
love.graphics.draw(baseimage, quad[9], (i-1)*8, (j-1)*8)
|
||||
else
|
||||
love.graphics.draw(baseimage, quad[8], (i-1)*8, (j-1)*8)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- middle lines
|
||||
for j=1, math.floor(height/8) do
|
||||
if j == 1 then
|
||||
love.graphics.draw(baseimage, quad[4], (i-1)*8, (j-1)*8)
|
||||
elseif j == math.floor(height/8) then
|
||||
love.graphics.draw(baseimage, quad[6], (i-1)*8, (j-1)*8)
|
||||
else
|
||||
love.graphics.draw(baseimage, quad[5], (i-1)*8, (j-1)*8)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
love.graphics.setCanvas( )
|
||||
|
||||
return canvas
|
||||
end
|
||||
|
||||
|
||||
return gui
|
||||
|
|
Loading…
Reference in a new issue