improvement: get shoot map data from its zone file
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2 changed files with 3 additions and 8 deletions
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@ -1,44 +1,37 @@
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return {
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return {
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["forest"] = {
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["forest"] = {
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name = "Jade Forest",
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name = "Jade Forest",
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borders = 0,
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tiles = 0,
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tiles = 0,
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background = "forest"
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background = "forest"
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},
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},
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["city"] ={
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["city"] ={
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name = "Diamond Highway",
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name = "Diamond Highway",
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borders = 1,
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tiles = 1,
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tiles = 1,
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background = "city"
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background = "city"
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},
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},
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["tunnel"] ={
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["tunnel"] ={
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name = "Peridot Tunnel",
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name = "Peridot Tunnel",
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borders = 2,
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tiles = 2,
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tiles = 2,
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background = "tunnel",
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background = "tunnel",
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music = nil
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music = nil
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},
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},
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["mountain"] ={
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["mountain"] ={
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name = "Pearl Mountain",
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name = "Pearl Mountain",
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borders = 3,
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tiles = 3,
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tiles = 3,
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background = "mountain"
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background = "mountain"
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},
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},
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["hills"] ={
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["hills"] ={
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name = "Calcite Hills",
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name = "Calcite Hills",
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borders = 4,
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tiles = 4,
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tiles = 4,
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background = "hills"
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background = "hills"
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},
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},
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["bridge"] ={
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["bridge"] ={
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name = "Carnelian Bridge",
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name = "Carnelian Bridge",
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borders = 5,
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tiles = 5,
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tiles = 5,
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background = "bridge"
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background = "bridge"
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},
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},
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["castle"] ={
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["castle"] ={
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name = "Ametist Castle",
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name = "Ametist Castle",
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borders = 6,
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tiles = 6,
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tiles = 6,
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background = "castle",
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background = "castle",
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music = nil
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music = nil
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@ -10,7 +10,9 @@ function ShootMap:new(world, maptype, mapname)
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ShootMap.super.new(self, world)
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ShootMap.super.new(self, world)
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self:setPadding(0, 0, 0, 0)
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self:setPadding(0, 0, 0, 0)
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self:generateTextures(5, mapname)
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self.textureId = zoneDatas[mapname].tiles
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self.background = zoneDatas[mapname].background
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self:generateTextures(self.textureId, self.background)
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end
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end
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function ShootMap:loadCollisions()
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function ShootMap:loadCollisions()
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