91 lines
2.4 KiB
Lua
91 lines
2.4 KiB
Lua
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local Base = require "birb.modules.world.actors.actor2D"
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local Parent = Base:extend()
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function Parent:new(world, type, x, y, w, h, isSolid)
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self.scene = world.scene
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self.z = 0
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Parent.super.new(self, world, type, x, y, w, h, isSolid)
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self:initCharset()
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self.drawDebugBox = false
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end
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function Parent:update(dt)
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self.depth = -self.y
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Parent.super.update(self, dt)
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self.depth = -self.y
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end
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function Parent:isMoving()
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return ((math.abs(self.ysp) > 0.01) or (math.abs(self.xsp) > 0.01))
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end
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-- Charset / Draw functions
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-- Handle the charset of an object
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function Parent:initCharset()
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self.charsetManager = self.world.scene.charsetManager
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self.charset = nil
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self.charDir = "down"
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self.cantWalk = false
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self.cantTurn = false
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self.isTurning = false
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self.isFast = false
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self.largeAnim = false
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self.alwaysWalk = false
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self.scissorSprite = false
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self.groundHeight = 0
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end
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function Parent:setCharset(charset, charId, cantWalk)
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self.charset = charset
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self.charId = charId
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self.cantWalk = (cantWalk == true)
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end
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function Parent:drawCharset(charset, charId)
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local x, y = utils.math.floorCoord(self.x, self.y)
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y = y - 2
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local z = math.floor(self.z)
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love.graphics.setColor(1,1,1,0.5)
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if (self.groundHeight == 0) then
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self.assets.images["shadow"]:draw(x + 1, y + 11)
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end
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utils.graphics.resetColor()
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if (self.scissorSprite) then
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local _, camy = self.world.cameras:getViewCoordinate(1)
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local viewy = math.floor((self.y + self.h - self.groundHeight) - camy)
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love.graphics.setScissor(0, 0, 424, viewy)
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end
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if (self.largeAnim) then
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self.charsetManager:drawLargeAnim(self.charset, self.charId, self.charDir, x, y - z, self.isFast)
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else
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if (not self.isTurning) then
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if ((self:isMoving() and (not self.cantWalk)) or self.alwaysWalk) then
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self.charsetManager:drawMoving(self.charset, self.charId, self.charDir, x, y - z, self.isFast)
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else
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self.charsetManager:drawStanding(self.charset, self.charId, self.charDir, x, y - z)
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end
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else
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self.charsetManager:drawTurning(self.charset, self.charId, x, y - z, self.isFast)
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end
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end
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if (self.scissorSprite) then
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love.graphics.setScissor()
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end
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end
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function Parent:draw()
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if (self.drawDebugBox) then
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love.graphics.rectangle("line", math.floor(self.x), math.floor(self.y), self.w, self.h)
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end
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if (self.charset ~= nil) then
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self:drawCharset()
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end
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end
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return Parent
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