105 lines
2.2 KiB
Lua
105 lines
2.2 KiB
Lua
|
local FighterControllerParent = Object:extend()
|
||
|
|
||
|
function FighterControllerParent:new(turnSystem)
|
||
|
self.turnSystem = turnSystem
|
||
|
self.world = turnSystem.world
|
||
|
self.list = {}
|
||
|
self.damages = 0
|
||
|
self.ko = 0
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:get(id)
|
||
|
return self.list[id]
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:getList()
|
||
|
return self.list
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:add(fighter)
|
||
|
table.insert(self.list, fighter)
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:count()
|
||
|
return #self.list
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:registerDamage(damage)
|
||
|
self.damages = math.floor(self.damages + damage)
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:registerKO()
|
||
|
self.ko = self.ko + 1
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:countAlive()
|
||
|
local aliveCount = 0
|
||
|
for i, fighter in ipairs(self.list) do
|
||
|
if (fighter:canFight()) then
|
||
|
aliveCount = aliveCount + 1
|
||
|
end
|
||
|
end
|
||
|
return aliveCount
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:getTargets(onlyAlive)
|
||
|
local targetList = {}
|
||
|
for i, fighter in ipairs(self.list) do
|
||
|
if (fighter:canFight() or (not onlyAlive)) then
|
||
|
table.insert(targetList, fighter)
|
||
|
end
|
||
|
end
|
||
|
return targetList
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:applyDeath()
|
||
|
for i, fighter in ipairs(self.list) do
|
||
|
fighter:applyDeath()
|
||
|
end
|
||
|
return self:countAlive()
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:setActive(activeActor)
|
||
|
self.activeActor = activeActor
|
||
|
activeActor:setActive()
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:update(dt)
|
||
|
for i, fighter in ipairs(self.list) do
|
||
|
fighter:updateAssets(dt)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:endAction()
|
||
|
self.owner:nextAction()
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:putActions(actionList)
|
||
|
for i, fighter in ipairs(self.list) do
|
||
|
|
||
|
for i=1, fighter:getNbrActionPerTurn() do
|
||
|
local action = {}
|
||
|
action.fighter = fighter
|
||
|
action.number = i
|
||
|
table.insert(actionList, action)
|
||
|
end
|
||
|
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function FighterControllerParent:removeFighter(fighterToRemove)
|
||
|
-- remove the actor from the battler liste
|
||
|
for i, fighter in ipairs(self.list) do
|
||
|
if fighter == fighterToRemove then
|
||
|
table.remove(self.list, i)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Also remove all actions related to the actor
|
||
|
self.turnSystem:removeAllActionsFromFighter(fighterToRemove)
|
||
|
end
|
||
|
|
||
|
|
||
|
|
||
|
return FighterControllerParent
|