21 lines
534 B
Lua
21 lines
534 B
Lua
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local ActionParent = require "scenes.battlesystem.fighters.character.actions.parent"
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local DefendAction = ActionParent:extend()
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function DefendAction:new(fighter)
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DefendAction.super.new(self, fighter)
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end
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function DefendAction:needTarget()
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return false, false
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end
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function DefendAction:startAction()
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core.debug:print("cbs/action", "Starting defend action")
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self.fighter.isDefending = true
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self.fighter.actor:changeAnimation("defend")
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self.fighter.actor.isDefending = true
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self:finishAction()
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end
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return DefendAction
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