30 lines
671 B
Lua
30 lines
671 B
Lua
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local JumpStep = StepParent:extend()
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function JumpStep:new(controller, args)
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JumpStep.super.new(self, controller, args, true)
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end
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function JumpStep:start()
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local actor = self:getActor(self.arguments.who)
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actor:setJump(self.arguments.power, 0, self.arguments.useDefaultAnimation)
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actor:addTaggedAction(self.tag, self.choregraphy, "jump")
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if (self.arguments.blockProcess == false) then
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self:finish()
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else
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actor:blockChoregraphy(self.arguments.blockProcess, self, "jump")
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end
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end
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function JumpStep:update(dt)
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end
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function JumpStep:getSignal(signal)
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end
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return JumpStep;
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