sonic-bluestreak/sonic-bluestreak.love/game/events/event/showGFX.lua

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local StepParent = require "game.events.event.parent"
local SimpleMessageStep = StepParent:extend()
function SimpleMessageStep:new(controller, args)
SimpleMessageStep.super.new(self, controller, args)
end
function SimpleMessageStep:start()
self.events.scene.world.obj.GFX(self.events.scene.world, self.arguments.x, self.arguments.y, self.arguments.spritename)
end
function SimpleMessageStep:update(dt)
self:finish()
end
return SimpleMessageStep;