92 lines
2.9 KiB
Lua
92 lines
2.9 KiB
Lua
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local ParentScreen = require "scenes.overworld.screens.parent"
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local UseItemsScreen = ParentScreen:extend()
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local menu = require "game.modules.menus.list"
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local const = require "scenes.overworld.screens.mainmenu.const"
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local gui = require "game.modules.gui"
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local baseCharacterMenu = require "scenes.overworld.screens.mainmenu.common.charmenu"
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local baseCharacterWidget = require "scenes.overworld.screens.mainmenu.common.charwidget"
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local CharacterMenu = baseCharacterMenu:extend()
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local CharacterWidget = baseCharacterWidget:extend()
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local EffectManager = require "game.loot.effectManager"
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local DESC_SIZE = 32 * 4
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function UseItemsScreen:new(scene, category, item, widgetId)
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UseItemsScreen.super.new(self, scene, "Use item")
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self.category = category
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self.item = item
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self.itemData = core.datas:get("items", self.item.name)
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self.widgetId = widgetId
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self.choiceBack = gui.newChoiceBack(48 + 16)
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self.descBox = gui.newTextBox("assets/gui/dialogbox.png", DESC_SIZE, 40 + 48)
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self.desc = self.itemData.description
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self.effects = game.loot:getEffectStrings(self.category, self.item.name)
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self.effectManager = EffectManager()
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self.effectManager:getItemData(category, self.item.name)
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end
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function UseItemsScreen:setMenu()
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CharacterMenu(self.scene)
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for i, name in ipairs(game.characters.team) do
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CharacterWidget(self.scene, name)
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end
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self.scene.menusystem:switchMenu("character")
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end
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function UseItemsScreen:draw()
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self.scene.assets.fonts["small"]:setLineHeight(16 / 18)
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self:drawPocket()
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self:drawDescription(const.X, const.Y)
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end
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function UseItemsScreen:drawDescription(x, y)
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love.graphics.draw(self.descBox, x, y)
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local xx, yy, ww = x + 6, y + 4, DESC_SIZE - 12
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self.scene.assets.fonts["small"]:draw(self.itemData.fullname .. ":\n" .. self.effects, xx, yy, ww, "left")
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end
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function UseItemsScreen:drawPocket()
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local x = const.X + DESC_SIZE - 48
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local y = const.Y2 - 24
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love.graphics.draw(self.choiceBack, x, y)
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self.scene.assets.fonts["small"]:draw("x" .. self.item.number, x + 16, y - 2, -1, "left")
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end
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function UseItemsScreen:goBack()
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self.scene.screens.mainmenu["items"](self.scene, game.loot:getPocketIdByName(self.category), self.widgetId)
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end
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function UseItemsScreen:useItem(charName)
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local character = game.characters.list[charName]
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self.effectManager:applyEffects(character)
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if (self.item.number <= 1) then
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game.loot:removeItem(self.category, self.item.name, 1)
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self:goBack()
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else
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game.loot:removeItem(self.category, self.item.name, 1)
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end
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end
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-- Character menu
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function CharacterMenu:cancelAction()
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-- Switch à l'écran précédant
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self.scene.assets:playSFX("mBack")
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self.scene.currentScreen:goBack()
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end
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-- Hero custom widget
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--
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function CharacterWidget:action()
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self.scene.assets:playSFX("mSelect")
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self.scene.currentScreen:useItem(self.charName)
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end
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return UseItemsScreen
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