130 lines
3.3 KiB
Lua
130 lines
3.3 KiB
Lua
|
local Charset = Object:extend()
|
||
|
|
||
|
local folder = "assets/sprites/charset/"
|
||
|
local animation = {1, 2, 3, 2}
|
||
|
local directionList = {"down", "right", "up", "left"}
|
||
|
|
||
|
local angle = {
|
||
|
down = 270,
|
||
|
right = 180,
|
||
|
up = 90,
|
||
|
left = 0
|
||
|
}
|
||
|
|
||
|
local CHARWIDTH = 38
|
||
|
local CHARHEIGHT = 48
|
||
|
local FAST_BOOST = 2.5
|
||
|
|
||
|
local FRAME_STANDING = 2
|
||
|
|
||
|
function Charset:new(scene)
|
||
|
self.char = {}
|
||
|
self.list = {}
|
||
|
|
||
|
for i=1, 2 do
|
||
|
for j=1, 4 do
|
||
|
local id = ((i-1)*4) + j
|
||
|
self.char[id] = self:addChar(i, j)
|
||
|
end
|
||
|
end
|
||
|
self.currentFrame = 0
|
||
|
self.fastFrame = 0
|
||
|
self.angle = angle
|
||
|
end
|
||
|
|
||
|
function Charset:update(dt)
|
||
|
if (core.screen:isActive()) then
|
||
|
self.currentFrame = ((self.currentFrame + (dt*5)) % 4)
|
||
|
self.fastFrame = ((self.fastFrame + (dt*5*FAST_BOOST)) % 4)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function Charset:addChar(ii, jj)
|
||
|
local charx, chary = (jj-1)*(CHARWIDTH*3), (ii-1)*(CHARHEIGHT*4)
|
||
|
local char = {}
|
||
|
for i=1, 4 do
|
||
|
local animatedDirection = {}
|
||
|
local running = {}
|
||
|
for j=1, 3 do
|
||
|
local x, y = charx + ((j-1)*CHARWIDTH), (chary + (i-1)*CHARHEIGHT)
|
||
|
--print(x, y)
|
||
|
running[j] = love.graphics.newQuad(x, y, CHARWIDTH, CHARHEIGHT, CHARWIDTH*12, CHARHEIGHT*8)
|
||
|
end
|
||
|
local direction = directionList[i]
|
||
|
char[direction] = running
|
||
|
end
|
||
|
return char
|
||
|
end
|
||
|
|
||
|
function Charset:getTexture(charsetName)
|
||
|
if (self.list[charsetName] == nil) then
|
||
|
self:addTexture(charsetName)
|
||
|
end
|
||
|
return self.list[charsetName]
|
||
|
end
|
||
|
|
||
|
function Charset:addTexture(charsetName)
|
||
|
self.list[charsetName] = love.graphics.newImage(folder .. charsetName .. ".png")
|
||
|
end
|
||
|
|
||
|
-- FRAME FUNCTIONS
|
||
|
-- Easily get frame
|
||
|
|
||
|
function Charset:getCurrentFrame(isFast)
|
||
|
local frame = self.currentFrame
|
||
|
if (isFast == true) then
|
||
|
frame = self.fastFrame
|
||
|
end
|
||
|
return math.min(math.floor(frame) + 1, 4)
|
||
|
end
|
||
|
|
||
|
function Charset:getQuad(frame, charID, direction)
|
||
|
local char = self.char[charID]
|
||
|
local animatedDirection = char[direction]
|
||
|
local trueFrame = animation[frame]
|
||
|
return animatedDirection[trueFrame]
|
||
|
end
|
||
|
|
||
|
-- DRAW FUNCTIONS
|
||
|
-- Draw the charset in various situations
|
||
|
function Charset:draw(charsetName, charID, direction, frame, x, y, isMirrored)
|
||
|
local drawable = self:getTexture(charsetName)
|
||
|
local quad = self:getQuad(frame, charID, direction)
|
||
|
local sx = 1
|
||
|
if (isMirrored == true) then
|
||
|
sx = -1
|
||
|
end
|
||
|
love.graphics.draw(drawable, quad, math.floor(x) + 8, math.floor(y), 0, sx, 1, 19, 32)
|
||
|
end
|
||
|
|
||
|
function Charset:drawMoving(charsetName, charID, direction, x, y, isFast, isMirrored)
|
||
|
local frame = self:getCurrentFrame(isFast)
|
||
|
self:draw(charsetName, charID, direction, frame, x, y, isMirrored)
|
||
|
end
|
||
|
|
||
|
function Charset:drawStanding(charsetName, charID, direction, x, y, isMirrored)
|
||
|
self:draw(charsetName, charID, direction, FRAME_STANDING, x, y, isMirrored)
|
||
|
end
|
||
|
|
||
|
function Charset:drawLargeAnim(charsetName, charID, direction, x, y, isFast)
|
||
|
local frame = FRAME_STANDING
|
||
|
local isMirrored = false
|
||
|
for i, dir in ipairs(directionList) do
|
||
|
if (dir == direction) then
|
||
|
frame = animation[i]
|
||
|
end
|
||
|
end
|
||
|
if (direction == "left") then
|
||
|
isMirrored = true
|
||
|
end
|
||
|
self:drawTurning(charsetName, charID, x, y, isFast, frame, isMirrored)
|
||
|
end
|
||
|
|
||
|
function Charset:drawTurning(charsetName, charID, x, y, isFast, frame, isMirrored)
|
||
|
local frame = frame or FRAME_STANDING
|
||
|
local dir = self:getCurrentFrame(isFast)
|
||
|
return self:draw(charsetName, charID, directionList[dir], frame, x, y, isMirrored)
|
||
|
end
|
||
|
|
||
|
return Charset
|