170 lines
3.8 KiB
Lua
170 lines
3.8 KiB
Lua
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local GuiElements = require "birb.modules.gui.elements.parent"
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local QteParent = GuiElements:extend()
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local Prompts = require "scenes.battlesystem.choregraphy.qte.prompts"
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function QteParent:new(choregraphySystem, arguments)
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self.choregraphy = choregraphySystem
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self.arguments = arguments
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self.isBlocking = nil
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self.prompts = Prompts(self)
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self.timer = 0
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self.timerActive = false
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self.isSuccess = false
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self.tag = ""
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QteParent.super.new(self, "qte", -1, -1, 1, 1)
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self:start()
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self.isStarted = true
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self:getFocus()
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end
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function QteParent:setTag(tag)
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self.tag = tag
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end
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function QteParent:blockAction(action, isBlocked)
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if (isBlocked) then
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self.isBlocking = action
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end
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end
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function QteParent:endQte()
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self.choregraphy:endQte(self.isSuccess)
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if (self.isBlocking ~= nil) then
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self.isBlocking:getSignal("qteEnded")
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end
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if (not utils.string.isEmpty(self.tag)) then
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self.choregraphy:finishTagAction(self.tag)
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end
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end
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function QteParent:setOrigin(origin)
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local x, y, z = 424/2, 240/2, 0
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local argy = 16
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local battleCoord = false
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if (origin == "target") then
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local target = self.choregraphy.action.target
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x, y = target.actor:getCoordinate()
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z = target.actor.z
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battleCoord = true
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elseif (origin == "start") then
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x, y = self.choregraphy.actor.start.x, self.choregraphy.actor.start.y
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battleCoord = true
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elseif (origin == "actor") then
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x, y = self.choregraphy.actor:getCoordinate()
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z = self.choregraphy.actor.z
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battleCoord = true
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end
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if (not battleCoord) then
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self.x, self.y = x, y
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else
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x, y = self.choregraphy.world.map:gridToPixel(x, y, true)
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self.x, self.y = x, y - argy - z
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end
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end
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function QteParent:updateElement(dt)
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QteParent.super.updateElement(self, dt)
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self.prompts:update(dt)
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end
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function QteParent:keypressed(key)
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self:verifyPrompts(key)
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end
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function QteParent:timerResponse(timer)
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if (timer == "qteTimer") then
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core.debug:print("qte", "Timer finished")
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if (self.timerActive) then
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self:finish(self:isSuccessOnEnd())
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end
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elseif (timer == "startTimer") then
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core.debug:print("qte", "Timer started with " .. self.timer .. " seconds")
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self.tweens:newTimer(self.timer, "qteTimer")
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self.timerActive = true
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self.prompts.defaultTimerValue = 0
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elseif (timer == "endQte") then
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self.choregraphy:removeQte()
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self:destroy()
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end
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end
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function QteParent:finish(success)
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self.isSuccess = success
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self.timerActive = false
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self.tweens:newTimer(self.prompts.BEGINTIME, "endQte")
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self:endQte()
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end
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function QteParent:verifyPrompts(key)
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local promptResult = self.prompts:verifyPrompts(key)
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if (promptResult == 1) then
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self:promptSuccess()
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elseif (promptResult == -1) then
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self:fail()
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end
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end
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function QteParent:draw()
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self:drawOverButtons()
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self.prompts:draw(self.x, self.y)
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self:drawUnderButtons()
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end
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-- USABLE FUNCTIONS
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-- Use these functions to access some of the API
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function QteParent:setTimer(time)
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core.debug:print("qte", "Timer started with " .. time .. " prepared")
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self.timer = time
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self.tweens:newTimer(self.prompts.BEGINTIME, "startTimer")
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end
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function QteParent:delay(time)
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core.debug:print("qte", "Timer delayed by " .. time .. " seconds")
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self.tweens:delayTimer(time, "qteTimer", false)
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end
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function QteParent:getTimerInfo()
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return self.tweens:getTimerInfo("qteTimer")
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end
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function QteParent:success()
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self:finish(true)
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end
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function QteParent:fail()
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self:finish(false)
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end
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-- PUBLIC API
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-- The functions that the children must overrides
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function QteParent:start()
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end
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function QteParent:update(dt)
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--
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end
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function QteParent:promptSuccess()
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end
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function QteParent:isSuccessOnEnd()
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return false
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end
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function QteParent:drawOverButtons()
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end
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function QteParent:drawUnderButtons()
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end
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return QteParent
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