52 lines
1.5 KiB
Lua
52 lines
1.5 KiB
Lua
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local ChoregraphySystem = Object:extend()
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local QteMixin = require "scenes.battlesystem.choregraphy.mixins.qtes"
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local StepsMixin = require "scenes.battlesystem.choregraphy.mixins.steps"
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local TagsMixin = require "scenes.battlesystem.choregraphy.mixins.tags"
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local CountersMixin = require "scenes.battlesystem.choregraphy.mixins.counters"
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local WrappersMixin = require "scenes.battlesystem.choregraphy.mixins.wrappers"
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local SubChoregraphiesMixin = require "scenes.battlesystem.choregraphy.mixins.subchoregraphies"
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local TweenManager = require "birb.classes.time"
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ChoregraphySystem:implement(QteMixin)
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ChoregraphySystem:implement(StepsMixin)
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ChoregraphySystem:implement(TagsMixin)
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ChoregraphySystem:implement(CountersMixin)
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ChoregraphySystem:implement(WrappersMixin)
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ChoregraphySystem:implement(SubChoregraphiesMixin)
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function ChoregraphySystem:new(action, choregraphy, subChoregraphy)
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self:initWrappers(action)
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self:initSteps(choregraphy)
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self:initQte()
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self:initTagActions()
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self:initCounters()
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self:initSubchoregraphies(subChoregraphy)
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self.tweens = TweenManager(self)
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self.actor:resetFrameSignal()
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end
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function ChoregraphySystem:update(dt)
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self:updateSteps(dt)
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self.tweens:update(dt)
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self:updateSubChoregraphies(dt)
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end
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function ChoregraphySystem:timerResponse(signal)
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if (signal == "startNextTarget") then
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self:startNextTarget()
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end
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end
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function ChoregraphySystem:endChoregraphy()
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self.actor:choregraphyEnded()
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self.action:choregraphyEnded()
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self.fighter.turnSystem:applyDeath()
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end
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return ChoregraphySystem
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