sonic-bluestreak/sonic-bluestreak.love/game/modules/subgames/world/actors/parent.lua

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local Base = require "birb.modules.world.actors.actor3D"
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local Parent = Base:extend()
function Parent:new(world, type, x, y, z, w, h, d, isSolid)
self.scene = world.scene
Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid)
end
function Parent:draw()
self:drawStart()
if (self.box ~= nil) then
self.box:draw(math.floor(self.x), math.floor(self.y), math.floor(self.z))
else
local x, y, z = self:computeDrawingPosition()
if (math.floor(z) < -2) and (self.world.maptype == "shoot") then
core.screen:setScissor(0, 0, 424, 58+self.y/2)
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self:drawSprite(x, y)
core.screen:resetScissor()
else
self:drawSprite(x, y)
end
end
self:drawEnd()
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end
function Parent:computeDrawingPosition()
local drawx, drawy, drawz = self.x, self.y, self.z
if (self.world.maptype == "shoot") then
drawx = drawx + math.floor(drawy/2)
end
return math.floor(drawx), math.floor(drawy - drawz - self.d + (self.h/2)), math.floor(drawz)
end
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function Parent:drawShadow(x, y)
local x = x or 0
local y = y or 0
if (self.world.maptype == "shoot") then
x = x + math.floor(y/2)
end
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self.assets.images["shadow"]:draw(x-4, y+4)
end
return Parent