sonic-bluestreak/sonic-bluestreak.love/datas/gamedata/skills/attack.lua

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2021-11-25 10:52:26 +01:00
-- A basic file describing the basic attack, in order to make it customizable one
-- day ?
-- Also serve as a tutoriel for how to create a file attack and choregraphy
return {
name = "attack", -- unused for this attack, but still usefull sometimes
fullname = "Spin Attack",
cost = 00, -- the pp cost of the attack. Will be ignored if it's set
-- as character default attack
description = "Spin to attack. Roll at the right time for more damages",
targetNumber = 1, -- 0 for targeting all ennemies
targetEnnemies = true,
choregraphy = { -- the main attack choregraphy
{"setAnimation", "none", "actor", "walk", false},
{"taggedAction", "playerMove", {"goTo", "none", "actor", "target", 0, 0, 0.6, false}},
{"wait", "none", 0.3},
{"setAnimation", "none", "actor", "spin", false},
{'playSFX', "none", 'spinrelease'},
{"waitFor", "none", "actionFinished:playerMove"},
{"sendDamage", "none", 100, "basic", "none", false},
{"sendStatus", "none", "vulnerable", 5, true},
{'addGFX', "sentDamage", 'hit1', "target", 0, 0, 0, true, false},
{'playSFX', "sentDamage", 'hitconnect'},
{'jumpBack', "none", "actor", 4, 8, true},
{"wait", "none", 0.1},
{"setAnimation", "none", "actor", "walk", false},
{'goTo', "none", "actor", "start", 0, 0, 0.3, true},
{'setAnimation', "none", "actor", 'idle', false},
},
onContact = { -- if the attack move and touch multiple ennemies, you can add
-- specific effect when you touch the ennemy.
},
}