141 lines
3.5 KiB
Lua
141 lines
3.5 KiB
Lua
|
-- game :: The main game subsystem. Basically a big object that handle all the
|
||
|
-- game-related data like characters, monsters, etc. While the core aim to be
|
||
|
-- reusable at will, the game is specifically made for the current game.
|
||
|
|
||
|
--[[
|
||
|
Copyright © 2019 Kazhnuz
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||
|
this software and associated documentation files (the "Software"), to deal in
|
||
|
the Software without restriction, including without limitation the rights to
|
||
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||
|
the Software, and to permit persons to whom the Software is furnished to do so,
|
||
|
subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||
|
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||
|
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
]]
|
||
|
|
||
|
local Game = Object:extend()
|
||
|
|
||
|
|
||
|
local binser = require "libs.binser"
|
||
|
|
||
|
function Game:new()
|
||
|
self.slot = -1
|
||
|
self.gametime = 0
|
||
|
end
|
||
|
|
||
|
function Game:setData(data)
|
||
|
local data = data
|
||
|
self.gametime = data.gametime
|
||
|
end
|
||
|
|
||
|
function Game:getData()
|
||
|
local data = {}
|
||
|
data.gametime = self.gametime
|
||
|
|
||
|
return data
|
||
|
end
|
||
|
|
||
|
function Game:read(save_id)
|
||
|
self.slot = save_id
|
||
|
if (self.slot > 0) then
|
||
|
filepath = self:getSaveFile(self.slot, true)
|
||
|
if love.filesystem.exists("save" .. self.slot .. ".save") then
|
||
|
local loadedDatas = binser.readFile(filepath)
|
||
|
|
||
|
self:setData(loadedDatas[1])
|
||
|
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function Game:write(save_id)
|
||
|
if (self.slot > 0) then
|
||
|
local data = self:getData()
|
||
|
|
||
|
filepath = self:getSaveFile(self.slot, true)
|
||
|
binser.writeFile(filepath, data)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function Game:getSaveFile(saveslot, absolute)
|
||
|
local dir = ""
|
||
|
if absolute then
|
||
|
dir = love.filesystem.getSaveDirectory() .. "/"
|
||
|
if not love.filesystem.exists(dir) then
|
||
|
love.filesystem.createDirectory( "" )
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local filepath = dir .. "save" .. saveslot .. ".save"
|
||
|
|
||
|
return filepath
|
||
|
end
|
||
|
|
||
|
function Game:resetSaves()
|
||
|
for i=1, 3 do
|
||
|
filepath = self:getSaveFile(i, true)
|
||
|
if love.filesystem.exists("save" .. i .. ".save") then
|
||
|
love.filesystem.remove( "save" .. i .. ".save" )
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function Game:update(dt)
|
||
|
self.gametime = self.gametime + dt
|
||
|
end
|
||
|
|
||
|
function Game:getTime()
|
||
|
local time = self.gametime
|
||
|
local hours, minute, seconds
|
||
|
seconds = math.floor(self.gametime)
|
||
|
minutes = math.floor(seconds / 60)
|
||
|
hours = math.floor(minutes / 60)
|
||
|
seconds = seconds % 60
|
||
|
minutes = minutes % 60
|
||
|
hours = hours
|
||
|
|
||
|
return seconds, minutes, hours
|
||
|
end
|
||
|
|
||
|
function Game:getTimeString()
|
||
|
local string
|
||
|
local seconds, minutes, hours = self:getTime()
|
||
|
local stringSeconds, stringMinutes, stringHours
|
||
|
if (seconds <= 9) then
|
||
|
stringSeconds = 0 .. seconds
|
||
|
else
|
||
|
stringSeconds = seconds
|
||
|
end
|
||
|
|
||
|
if (minutes <= 9) then
|
||
|
stringMinutes = 0 .. minutes
|
||
|
else
|
||
|
stringMinutes = minutes
|
||
|
end
|
||
|
|
||
|
if (hours <= 9) then
|
||
|
stringHours = 0 .. hours
|
||
|
else
|
||
|
stringHours = hours
|
||
|
end
|
||
|
|
||
|
string = stringHours .. ":" .. stringMinutes .. ":" .. stringSeconds
|
||
|
return string
|
||
|
end
|
||
|
|
||
|
function Game:printTime()
|
||
|
print(self:getTimeString())
|
||
|
end
|
||
|
|
||
|
return Game
|