2019-02-03 19:40:28 +01:00
|
|
|
-- modules/assets :: a simple assets manager, aim to put every assets in a simple
|
|
|
|
-- serie of table in order to find them easily.
|
|
|
|
|
|
|
|
--[[
|
|
|
|
Copyright © 2019 Kazhnuz
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
|
|
this software and associated documentation files (the "Software"), to deal in
|
|
|
|
the Software without restriction, including without limitation the rights to
|
|
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
|
|
the Software, and to permit persons to whom the Software is furnished to do so,
|
|
|
|
subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
|
|
copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
|
|
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
|
|
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
|
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
]]
|
|
|
|
|
|
|
|
local Assets = Object:extend()
|
|
|
|
|
|
|
|
local Sprite = require "core.modules.assets.sprites"
|
|
|
|
local Font = require "core.modules.assets.fonts"
|
|
|
|
local Tileset = require "core.modules.assets.tileset"
|
|
|
|
local Autotile = require "core.modules.assets.autotile"
|
|
|
|
local Background = require "core.modules.assets.background"
|
|
|
|
|
|
|
|
|
|
|
|
function Assets:new()
|
|
|
|
self.sprites = {}
|
|
|
|
self.sfx = {}
|
|
|
|
self.fonts = {}
|
|
|
|
self.music = nil
|
|
|
|
self:clearBackgrounds()
|
|
|
|
self:clearFonts()
|
|
|
|
self:clearAutotile()
|
|
|
|
self:clearTileset()
|
|
|
|
|
|
|
|
self.images = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:init()
|
|
|
|
self.sprites = {}
|
|
|
|
self.sfx = {}
|
|
|
|
self.fonts = {}
|
|
|
|
self.music = nil
|
|
|
|
self.backgrounds= {}
|
|
|
|
self:clearFonts()
|
|
|
|
|
|
|
|
self.images = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:clear()
|
|
|
|
-- TODO: destroy individually each texture/image when assets are cleared
|
|
|
|
self.sprites = {}
|
|
|
|
self.sfx = {}
|
|
|
|
self.fonts = {}
|
|
|
|
self.music = nil
|
|
|
|
self.backgrounds= {}
|
|
|
|
self:clearFonts()
|
|
|
|
|
|
|
|
self.images = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:update(dt)
|
|
|
|
self:animationsUpdate(dt)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- SFX et Musique
|
|
|
|
|
|
|
|
function Assets:addSFX(name, filepath)
|
|
|
|
self:newSFX(name, filepath)
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:newSFX(name, filepath)
|
|
|
|
self.sfx[name] = love.audio.newSource( filepath, "static" )
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:clearSFX()
|
|
|
|
love.audio.stop( )
|
|
|
|
self.sfx = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:setMusic(filename)
|
|
|
|
if filename ~= nil then
|
|
|
|
love.audio.stop( )
|
|
|
|
self.music = love.audio.newSource(filename, "stream" )
|
2019-02-04 08:11:28 +01:00
|
|
|
self.music:setVolume(core.options.data.audio.music / 100)
|
2019-02-03 19:40:28 +01:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:playSFX(filename)
|
|
|
|
if not (self.sfx[filename] == nil) then
|
|
|
|
self.sfx[filename]:stop()
|
|
|
|
self.sfx[filename]:setVolume(game.options.data.audio.sfx / 100)
|
|
|
|
love.audio.play( self.sfx[filename] )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:playMusic()
|
|
|
|
if not (self.music == nil) then
|
|
|
|
love.audio.play(self.music)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:silence()
|
|
|
|
love.audio.stop()
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Background --
|
|
|
|
|
|
|
|
function Assets:addImage(name, filename)
|
|
|
|
self.images[name] = love.graphics.newImage(filename)
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
|
|
|
|
love.graphics.draw(self.images[name], x, y, r, sx, sy, ox, oy, kx, ky)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Images --
|
|
|
|
|
|
|
|
function Assets:clearBackgrounds()
|
|
|
|
self.backgrounds = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:addBackground(name, filepath)
|
|
|
|
self.backgrounds[name] = Background(filepath)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- SPRITES --
|
|
|
|
|
|
|
|
|
|
|
|
function Assets:addSprite(name, filepath)
|
|
|
|
self.sprites[name] = Sprite(filepath)
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:clearSprites()
|
|
|
|
self.sprites = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:animationsUpdate(dt)
|
|
|
|
for i,v in pairs(self.sprites) do
|
|
|
|
v:update(dt)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- FONTS --
|
|
|
|
|
|
|
|
function Assets:clearFonts()
|
|
|
|
self.fonts = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:addFont(key, filename, size)
|
|
|
|
local font = Font(filename, size)
|
|
|
|
self.fonts[key] = font
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:getFont(filename)
|
|
|
|
return self.fonts[filename]
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Tileset
|
|
|
|
|
|
|
|
function Assets:addTileset(name, filepath)
|
|
|
|
self.tileset[name] = Tileset(filepath)
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:clearTileset()
|
|
|
|
self.tileset = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Autotile
|
|
|
|
|
|
|
|
function Assets:addAutotile(name, tilesize)
|
|
|
|
self.autotile[name] = Autotile(name, tilesize)
|
|
|
|
end
|
|
|
|
|
|
|
|
function Assets:clearAutotile()
|
|
|
|
self.autotile = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
return Assets
|