2019-12-28 14:13:19 +01:00
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local ParentWorld = require "game.modules.world.parent"
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local ShootWorld = ParentWorld:extend()
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local customMap = require "game.modules.world.maps"
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function ShootWorld:new(scene, mapname)
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local mappath = game.utils.getMapPath("shoot", mapname)
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ShootWorld.super.new(self, scene, "shoot", mapname)
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self.mapname = mapname
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end
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2019-12-28 14:17:58 +01:00
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function ShootWorld:getViewCenter(x, y)
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return x+128, y-16
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end
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2019-12-28 14:13:19 +01:00
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function ShootWorld:createMapController()
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self.customMap.Shoot(self, self.maptype, self.mapname)
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self.cameras:lockY(10)
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end
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return ShootWorld
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