sonic-bluestreak/sonic-bluestreak.love/scenes/subgame/sonic-boost/controller/camera.lua

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local Camera = require "libs.hump.camera"
local CameraSystem = Object:extend()
function CameraSystem:new(controller, x, y, target)
self.controller = controller
self.target = target
self.view = Camera(212, 30, 1, 0, true)
local width, height, flags = love.window.getMode( )
self.screen = {}
self.screen.width = width
self.screen.height = height
self.width = 424
self.height = 240
self.resolution = self.screen.width / self.width
--self:limit()
self.turn = 1
end
function CameraSystem:setTarget(target)
self.target = target
end
function CameraSystem:floorCoord()
self.view.x, self.view.y = utils.math.floorCoord(self.view.x, self.view.y)
end
function CameraSystem:update()
if (self.target ~= nil) then
self:followEntity(self.target)
end
self:limit()
self:floorCoord()
end
function CameraSystem:move(x, y)
self.view.x = x
self.view.y = y
self:limit()
end
function CameraSystem:getCoord()
local camx, camy, camh, camw
camx = self.view.x - (self.width/2)
camy = self.view.y - (self.height/2)
camw = self.width
camh = self.height
return camx, camy, camw, camh
end
function CameraSystem:worldCoord(x, y, ox, oy, w, h)
ox, oy = ox or 0, oy or 0
w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
return self.view:worldCoords(x, y, ox, oy, w, h)
end
function CameraSystem:viewCoord(x, y)
return self.view:cameraCoords(x, y, ox, oy, w, h)
end
function CameraSystem:getScreenCoord()
local camx, camy, camh, camw
camx = self.view.x - (self.screen.width/2)
camy = self.view.y - (self.screen.height/2)
camw = self.screen.width
camh = self.screen.height
return camx, camy, camw, camh
end
function CameraSystem:limit()
local camx, camy = self.view.x, self.view.y
local currentTurn, maxTurn = self.turn, self.controller.missiondata.turns
if currentTurn == 1 then
camx = math.max(212, camx)
end
if currentTurn == maxTurn then
camx = math.min(camx, self.controller.world.width - 212 + 31)
end
self.view.x, self.view.y = camx, 30
end
function CameraSystem:followEntity(entity)
local entity = entity
if (entity ~= nil) then
self.turn = entity.turn or 1
local playx, playy = entity:getViewCenter()
local camx, camy = self.view.x + (self.width/2),
self.view.y + (self.height/2)
playx, playy = self:viewCoord(playx-16+212, 30)
playx = playx - (self.width/2)
playy = playy - (self.height/2)
if (math.abs(playx) > 8) then
camx = camx + (playx - (8*utils.math.sign(playx)))
end
if (playy > 16) then
camy = camy + (playy - 16)
elseif (playy < -64) then
camy = camy + (playy + 64)
end
self.view.x, self.view.y = camx - (self.width/2),
camy - (self.height/2)
end
end
-- Anciennes Fonctions
return CameraSystem