sonic-bluestreak/sonic-boost.love/scenes/subgame/sonic-boost/controller/background.lua

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local Background = Object:extend()
function Background:new(controller, levelname)
self.controller = controller
local filename = self.controller.datas.background or "forest"
self.back1 = love.graphics.newImage("assets/levels/backgrounds/" .. filename .. "-back.png")
self.back2 = love.graphics.newImage("assets/levels/backgrounds/" .. filename .. "-fore.png")
end
function Background:destroy()
self.back1:release( )
self.back2:release( )
end
function Background:draw()
local x0, x1, x2
local turn = self.controller.camera.turn
x0 = self.controller.camera.view.x + (turn * self.controller.world.width)
x1 = x0 / 3 % 240
x2 = x0 / 9 % 480
local sx = 1
for i=1, 4 do
if (i == 2) or (i == 4) then
love.graphics.draw(self.back1, (i)*240 - x2, 20, 0, -1, 1)
else
love.graphics.draw(self.back1, (i-1)*240 - x2, 20, 0, 1, 1)
end
end
for i=1, 3 do
love.graphics.draw(self.back2, (i-1)*240 - x1, 20, 0, 1, 1)
end
--self:drawBorders()
--self:drawGround(0, 90)
end
function Background:drawGround(x, y)
for i=1, 5 do
for j=1, 16 do
local k = 1 + ((i + j) % 2)
print(k)
love.graphics.draw(self.normalTileImage, self.normalTile[k], x + (j-3)*31 + (i-1)*10 , y + (i-1)*20)
end
end
end
return Background