sonic-bluestreak/sonic-bluestreak.love/scenes/overworld/screens/mainmenu/useitems.lua

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2021-11-25 10:57:13 +01:00
local ParentScreen = require "scenes.overworld.screens.parent"
local UseItemsScreen = ParentScreen:extend()
local menu = require "game.modules.menus.list"
local const = require "scenes.overworld.screens.mainmenu.const"
local gui = require "game.modules.gui"
local baseCharacterMenu = require "scenes.overworld.screens.mainmenu.common.charmenu"
local baseCharacterWidget = require "scenes.overworld.screens.mainmenu.common.charwidget"
local CharacterMenu = baseCharacterMenu:extend()
local CharacterWidget = baseCharacterWidget:extend()
local EffectManager = require "game.loot.effectManager"
local DESC_SIZE = 32 * 4
function UseItemsScreen:new(scene, category, item, widgetId)
UseItemsScreen.super.new(self, scene, "Use item")
self.category = category
self.item = item
self.itemData = core.datas:get("items", self.item.name)
self.widgetId = widgetId
self.choiceBack = gui.newChoiceBack(48 + 16)
self.descBox = gui.newTextBox("assets/gui/dialogbox.png", DESC_SIZE, 40 + 48)
self.desc = self.itemData.description
self.effects = game.loot:getEffectStrings(self.category, self.item.name)
self.effectManager = EffectManager()
self.effectManager:getItemData(category, self.item.name)
end
function UseItemsScreen:setMenu()
CharacterMenu(self.scene)
for i, name in ipairs(game.characters.team) do
CharacterWidget(self.scene, name)
end
self.scene.menusystem:switchMenu("character")
end
function UseItemsScreen:draw()
self.scene.assets.fonts["small"]:setLineHeight(16 / 18)
self:drawPocket()
self:drawDescription(const.X, const.Y)
end
function UseItemsScreen:drawDescription(x, y)
love.graphics.draw(self.descBox, x, y)
local xx, yy, ww = x + 6, y + 4, DESC_SIZE - 12
self.scene.assets.fonts["small"]:draw(self.itemData.fullname .. ":\n" .. self.effects, xx, yy, ww, "left")
end
function UseItemsScreen:drawPocket()
local x = const.X + DESC_SIZE - 48
local y = const.Y2 - 24
love.graphics.draw(self.choiceBack, x, y)
self.scene.assets.fonts["small"]:draw("x" .. self.item.number, x + 16, y - 2, -1, "left")
end
function UseItemsScreen:goBack()
self.scene.screens.mainmenu["items"](self.scene, game.loot:getPocketIdByName(self.category), self.widgetId)
end
function UseItemsScreen:useItem(charName)
local character = game.characters.list[charName]
self.effectManager:applyEffects(character)
if (self.item.number <= 1) then
game.loot:removeItem(self.category, self.item.name, 1)
self:goBack()
else
game.loot:removeItem(self.category, self.item.name, 1)
end
end
-- Character menu
function CharacterMenu:cancelAction()
-- Switch à l'écran précédant
self.scene.assets:playSFX("mBack")
self.scene.currentScreen:goBack()
end
-- Hero custom widget
--
function CharacterWidget:action()
self.scene.assets:playSFX("mSelect")
self.scene.currentScreen:useItem(self.charName)
end
return UseItemsScreen