sonic-bluestreak/sonic-bluestreak.love/scenes/overworld/actors/pnj.lua

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2021-11-25 10:57:13 +01:00
local Gizmo = require "scenes.overworld.actors.gizmo"
local PNJ = Gizmo:extend()
local overrides = {
["isSolid"] = true,
["destroy"] = "nope",
["needButton"] = true,
["interactionName"] = "Talk",
}
function PNJ:new(world, x, y)
PNJ.super.new(self, world, x, y, 16, 16, overrides)
end
function PNJ:applyProperties()
PNJ.super.applyProperties(self)
self.messages = {}
for i = 1, 9, 1 do
local message = self.properties["message" .. i]
if (message ~= nil) then
table.insert(self.messages, message)
end
end
self.messageType = self.properties.messageType or "random"
self.currentMessage = 1
end
function PNJ:setMessage()
local message = self.messages[1]
if (self.messageType == "random") then
message = self.messages[math.random(#self.messages)]
elseif (self.messageType == "list") then
message = self.messages[self.currentMessage]
self.currentMessage = self.currentMessage + 1
if (self.currentMessage > #self.messages) then
self.currentMessage = 1
end
end
self.event = {
{"dialogBox", "", message, self.properties.title, ""},
}
end
function PNJ:action()
self:setMessage()
PNJ.super.action(self)
end
return PNJ