sonic-bluestreak/sonic-bluestreak.love/scenes/menus/options/menu.lua

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2021-11-25 10:57:13 +01:00
local Parent = require "game.modules.gui.boxedmenu"
local MainMenu = Parent:extend()
local TextMenuWidget = require "birb.modules.gui.textmenu.widgets.basic"
local ResolutionWidget = TextMenuWidget:extend()
local SwitchWidget = TextMenuWidget:extend()
local AudioWidget = TextMenuWidget:extend()
local DifficultyWidget = TextMenuWidget:extend()
local KeysWidget = TextMenuWidget:extend()
local defTransitions = require "birb.modules.transitions"
local ConfirmDialog = require "game.modules.confirmdialog"
local MENU_Y = 48
local MENU_W = 424 / 1.5
local MENU_ITEM_NUMBER = 8
function MainMenu:new()
local screenw, screenh = core.screen:getDimensions()
MainMenu.super.new(self, "optionMenu", screenw/2, MENU_Y, MENU_W, MENU_ITEM_NUMBER, true)
self.ox = MENU_W/2
self:addVideoMenu()
self:addAudioMenu()
self:addDifficultyMenu()
self:addInputMenu()
self:switch("main")
self:addItem("Delete save", "left", function() self:deleteSave() end, "select", nil, {1, 0.3, 0.3})
self:addItem("Exit", "left", function() self:exit() end, "back")
self:setCancelWidget()
self:getFocus()
end
function MainMenu:addVideoMenu()
self:addSubmenu("video", "Videos", "main", true)
ResolutionWidget()
SwitchWidget("fullscreen", "Fullscreen")
SwitchWidget("border", "Borders")
SwitchWidget("vsync", "Vsync")
end
function MainMenu:addAudioMenu()
self:addSubmenu("audio", "Audio", "main", true)
AudioWidget("music", "Music")
AudioWidget("sfx", "SFX")
end
function MainMenu:addDifficultyMenu()
self:addSubmenu("difficulty", "Difficulty", "main", true)
DifficultyWidget("hazardMakesKo", "Hazards can make KO")
DifficultyWidget("playerKoChar", "Play KO characters on maps")
DifficultyWidget("easierBattles", "Easier battles")
DifficultyWidget("checkPointRegen", "Checkpoints heal you")
DifficultyWidget("levelUpHeal", "Gaining a level heal")
DifficultyWidget("allDamage", "Hazards damage everybody")
end
function MainMenu:addInputMenu()
self:addSubmenu("input", "Input", "main", true)
local keyList = require "datas.keys"
for j, key in ipairs(keyList) do
KeysWidget(key)
end
end
function MainMenu:exit()
core.screen:startTransition(defTransitions.default, defTransitions.default,
function() scenes.menus.main() end, 0, 0)
end
function MainMenu:deleteSave()
local confirm = ConfirmDialog(core.scenemanager.currentScene,
"Do you want to delete your save ? \nYou won't be able to recover your data.",
function()
core.scenemanager:setStoredScene("mainmenu")
game:deleteCurrentSave()
core.screen:startTransition(defTransitions.default, defTransitions.circle,
function() scenes.menus.title(true) end,
424/2, 240/2)
end)
confirm:setCancelChoice(2)
end
-- WIDGETS
function ResolutionWidget:new()
ResolutionWidget.super.new(self, "optionMenu", core.lang:translate("options", "resolution"), "left")
self:addLabel(self:getSecondLabel(), "right")
end
function ResolutionWidget:getSecondLabel()
return "x" .. core.options.data.video.resolution
end
function ResolutionWidget:action()
core.options.data.video.resolution = ((core.options.data.video.resolution) % 3) + 1
self:replaceLabel(2, self:getSecondLabel())
core.screen:applySettings()
self:invalidateCanvas()
core.options:write()
end
-- SWITCH
function SwitchWidget:new(keyname, label)
self.keyname = keyname
SwitchWidget.super.new(self, "optionMenu", label, "left")
self:addLabel(self:getSecondLabel(), "right")
end
function SwitchWidget:modifyKey()
core.options.data.video[self.keyname] = (core.options.data.video[self.keyname] == false)
core.screen:applySettings()
end
function SwitchWidget:getKey()
return core.options.data.video[self.keyname]
end
function SwitchWidget:getSecondLabel()
return core.lang:translate("commons", utils.math.either(self:getKey(), "true", "false"))
end
function SwitchWidget:action()
self:modifyKey()
self:replaceLabel(2, self:getSecondLabel())
core.options:write()
self:invalidateCanvas()
end
-- AUDIO
function AudioWidget:new(audiotype, label)
self.audiotype = audiotype
SwitchWidget.super.new(self, "optionMenu", label, "left")
self:addLabel(self:getSecondLabel(), "right")
self.order = 0
end
function AudioWidget:getSecondLabel()
return utils.math.numberToString(self:getVolume(), 3) .. "%"
end
function AudioWidget:getVolume()
return core.options.data.audio[self.audiotype]
end
function AudioWidget:setVolume(vol)
core.options.data.audio[self.audiotype] = utils.math.either(vol >= 0, vol, 100)
end
function AudioWidget:action()
local value = self:getVolume()
self:setVolume(value - 20)
self:replaceLabel(2, self:getSecondLabel())
self:invalidateCanvas()
--self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
core.options:write()
end
-- DIFFICULTY
function DifficultyWidget:new(keyname, label)
self.keyname = keyname
SwitchWidget.super.new(self, "optionMenu", label, "left")
self:addLabel(self:getSecondLabel(), "right")
end
function DifficultyWidget:modifyKey()
game.difficulty:toggle(self.keyname)
end
function DifficultyWidget:getKey()
return game.difficulty:get(self.keyname)
end
function DifficultyWidget:getSecondLabel()
return core.lang:translate("commons", utils.math.either(self:getKey(), "true", "false"))
end
function DifficultyWidget:action()
self:modifyKey()
self:replaceLabel(2, self:getSecondLabel())
game:write()
self:invalidateCanvas()
end
-- KEYS
function KeysWidget:new(key)
self.source = 1
self.key = key
SwitchWidget.super.new(self, "optionMenu", self.key, "left")
self:addLabel(self:getSecondLabel(), "right")
self.type = "navigate"
end
function KeysWidget:getSecondLabel()
return core.input.data[self.source].keys[self.key]
end
function KeysWidget:action()
self.menu:playSFX("navigate")
self.scene:changeKey(self)
self.menu.isVisible = false
self.menu:looseFocus()
end
function KeysWidget:receiveKey( key )
core.options:setInputKey(self.source, self.key, key)
self:replaceLabel(2, self:getSecondLabel())
self:invalidateCanvas()
end
return MainMenu