sonic-bluestreak/sonic-bluestreak.love/game/modules/gui/emblem.lua

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local Emblem = Object:extend()
local greyscale = require "game.modules.drawing.greyscale"
function Emblem:new(abstract, scene)
self.assets = scene.assets
self.abstract = abstract
self.charid = self.abstract.simplename
self.stats = self.abstract:getStats()
end
function Emblem:draw(x, y)
self:drawBackground(x, y)
self:drawForeground(x, y)
end
function Emblem:drawForeground(x, y)
local emblem2 = "m_" .. self.abstract.data.class
core.screen:setScissor(x, y-16, 32, 40)
if (self.abstract.hp > 0) then
self.assets.sprites[self.charid]:draw(x+14, y+14)
else
greyscale.startShader()
self.assets.sprites[self.charid]:drawFrame(1, x+14, y+14)
end
core.screen:resetScissor( )
self.assets.images[emblem2]:draw(x, y)
greyscale.endShader()
end
function Emblem:drawBackground(x, y)
local emblem1 = "e_" .. self.abstract.data.class
if (self.abstract.hp > 0) then
self.assets.images[emblem1]:draw(x, y)
else
greyscale.startShader()
self.assets.images[emblem1]:draw(x, y)
greyscale.endShader()
end
end
return Emblem