sonic-bluestreak/sonic-bluestreak.love/game/abstractmobs/character/statmanager.lua

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local StatManager = require "game.abstractmobs.statmanager"
local CharacterStatManager = StatManager:extend()
function CharacterStatManager:new(owner)
CharacterStatManager.super.new(self, owner)
end
function CharacterStatManager:computeStat(statname, ignoreEquip)
local stat = self:getBaseStat(statname) + self.owner:getEquipStats(statname, ignoreEquip)
return stat
end
function CharacterStatManager:predictStat(statname, category, name)
local data = core.datas:get("items", name)
local boost = data.statsBoost[statname] or 0
return self:computeStat(statname, category) + boost
end
function CharacterStatManager:getBaseStat(statname)
if (self:isBattleStat(statname)) then
return self:getBattleStat(statname)
else
return self.owner:getLevelStat(statname)
end
end
return CharacterStatManager