sonic-bluestreak/sonic-bluestreak.love/datas/gamedata/skills/sonicwind.lua

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2021-11-25 10:52:26 +01:00
-- A basic file describing the basic attack, in order to make it customizable one
-- day ?
-- Also serve as a tutoriel for how to create a file attack and choregraphy
return {
name = "sonicwind", -- unused for this attack, but still usefull sometimes
fullname = "Sonic Wind",
cost = 08, -- the pp cost of the attack. Will be ignored if it's set
-- as character default attack
description = "Spin to attack. Roll at the right time for more damages",
targetNumber = 0, -- 0 for targeting all ennemies
targetEnnemies = true,
choregraphy = { -- the main attack choregraphy
{"setAnimation", "none", "actor", "walk", false},
{"taggedAction", "playerMove", {"goTo", "none", "actor", "center", 0, 0, 0.5, true}},
{'setAnimation', "none", "actor", 'heal', false},
{"wait", "none", 0.2},
{"startSubChoregraphies", "none", 0.3, true},
{'setAnimation', "none", "actor", 'idle', false},
{"waitFor", "none", "hasSubChoregraphiesActive:not"},
{"setAnimation", "none", "actor", "walk", false},
{'goTo', "none", "actor", "start", 0, 0, 0.5, true},
{'setAnimation', "none", "actor", 'idle', false},
},
subChoregraphy = {
{'addGFX', "none", 'tornado', "target", 0, 0, 0, true, false},
{"sendDamage", "none", 30, "basic", "none", false},
{"taggedAction", "ennemyJump", {'jump', "none", "target", 3, true, false}},
{"waitFor", "none", "actionFinished:ennemyJump"},
},
onContact = { -- if the attack move and touch multiple ennemies, you can add
-- specific effect when you touch the ennemy.
},
}