sonic-bluestreak/sonic-bluestreak.love/datas/gamedata/skills/homming.lua

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2021-11-25 10:52:26 +01:00
-- A basic file describing the basic attack, in order to make it customizable one
-- day ?
-- Also serve as a tutoriel for how to create a file attack and choregraphy
return {
name = "homming", -- unused for this attack, but still usefull sometimes
fullname = "Homming Attack",
cost = 00, -- the pp cost of the attack. Will be ignored if it's set
-- as character default attack
description = "Make consecutive attacks with A",
targetNumber = 1, -- 0 for targeting all ennemies
targetEnnemies = true,
choregraphy = { -- the main attack choregraphy
{"setAnimation", "none", "actor", "walk", false},
{'goTo', "none", "actor", "start", 5, 0, 0.5, true},
{"taggedAction", "jumpingHero", {'jump', "none", "actor", 5.5, true, false}},
{"taggedAction", "hommingQte", {"addQTE", "none", {"simplePrompt", {{"A", 1}}, 0.4}, "target", false}},
{"waitFor", "none", "actionFinished:hommingQte"},
{"taggedAction", "dashToEnnemy", {"goTo3D", "none", "actor", "target", 0, 0, 8, 0.2, false}},
{'addGFX', "none", 'homming', "actor", 0, 0, -4, true, false},
{"setAnimation", "none", "actor", "spin", false},
{'playSFX', "none", 'spinrelease'},
{"waitFor", "none", "actionFinished:dashToEnnemy"},
{"sendDamage", "none", 30, "aerial", "none", false},
{'addGFX', "sentDamage", 'hit1', "target", 0, 0, 4, true, false},
{'playSFX', "sentDamage", 'hitconnect'},
{"taggedAction", "jumpingHero", {'jumpBack', "none", "actor", 5.5, 5.5, false}},
{"wait", "none", 0.1},
{"setCounter", "none", "spinSpam", 1, true},
{"taggedAction", "hommingQte", {"addQTE", {"counter:spinSpam:lt:5", "qteSuccess"}, {"simplePrompt", {{"A", 1}}, 0.3}, "target", false}},
{"waitFor", "none", {"or", "actionFinished:hommingQte", "actionFinished:jumpingHero"}},
{"skipTo", {"counter:spinSpam:lt:5", "qteSuccess"}, "dashToEnnemy"},
{"waitFor", "none", "actionFinished:jumpingHero"},
{"setAnimation", "none", "actor", "walk", false},
{'goTo', "none", "actor", "start", 0, 0, 0.3, true},
{'setAnimation', "none", "actor", 'idle', false},
},
onContact = { -- if the attack move and touch multiple ennemies, you can add
-- specific effect when you touch the ennemy.
},
}