sonic-bluestreak/sonic-bluestreak.love/datas/gamedata/maps/shoot/chunks/basics.lua

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Lua
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2019-02-04 08:13:46 +01:00
return {
parts = {
[0] = {{"self",{01,00,00,00}}, {"self",{00,00,00,00}}}
},
chunks = {
[0] = {
terrain = {
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00}
},
objects = {
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00}
},
grind = {
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00}
}
},
[1] = {
terrain = {
{00,00,01,00,00,00,04,03},
{00,00,00,01,00,00,00,03},
{00,00,02,02,02,02,02,03},
{00,00,00,01,00,00,00,03},
{00,00,01,00,00,00,04,03}
},
objects = {
{00,00,00,01,01,01,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00},
{00,00,00,02,02,02,00,00}
},
grind = {
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,01,03},
{00,00,01,02,02,02,03,00},
{00,00,00,00,00,00,00,00},
{00,00,00,00,00,00,00,00}
}
},
}
}