sonic-bluestreak/sonic-bluestreak.love/birb/core/screen.lua

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-- core/screen.lua :: Basic screen manager. Use CScreen as a backend, and works
-- as an abstraction layer around CScreen.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local ScreenManager = Object:extend()
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local CScreen = require("birb.libs.cscreen")
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-- INIT FUNCTIONS
-- Initialize and configure the screen manager
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function ScreenManager:new(controller)
self.controller = controller
self.data = self.controller.options.data.video
self.width, self.height = love.graphics.getDimensions()
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self:applySettings()
CScreen.init(self.width, self.height, true)
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CScreen.setColor(0, 0, 0, 1)
love.graphics.setDefaultFilter( "nearest", "nearest", 1 )
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self.transition = nil
self.transitionOut = nil
self.isOpaque = false
end
function ScreenManager:startTransition(transitionIn, transitionOut, func, x, y)
self.transition = transitionIn(func, x, y, false)
self.transitionOut = transitionOut(nil, x, y, true)
self.isOpaque = true
end
function ScreenManager:transitionOver(fadeOut)
if (not fadeOut) then
self.transition = self.transitionOut
else
self.transition = nil
self.isOpaque = false
end
end
function ScreenManager:isActive()
return ((self.transition == nil) and (not self.isOpaque))
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end
function ScreenManager:applySettings()
self.data = self.controller.options.data.video
local flags = {}
flags.vsync = self.data.vsync
flags.borderless = (self.data.border == false)
love.window.setMode(self.width * self.data.resolution, self.height * self.data.resolution, flags)
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love.window.setFullscreen( self.data.fullscreen )
local width, height = love.window.getMode()
CScreen.update(width, height)
end
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function ScreenManager:update(dt)
if (self.transition ~= nil) then
self.transition:update(dt)
end
end
-- POINTER FUNCTIONS
-- Translate the pointer according to the screen coordinates
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function ScreenManager:project(x, y)
return CScreen.project(x, y)
end
function ScreenManager:getMousePosition()
return CScreen.project(love.mouse.getX(), love.mouse.getY())
end
function ScreenManager:getScale()
return CScreen.getScale()
end
function ScreenManager:getScreenCoordinate(x, y)
return CScreen.getScreenCoordinate(x, y)
end
-- INFO FUNCTIONS
-- Get screen informations
function ScreenManager:getDimensions()
return self.width, self.height
end
-- SCISSOR FUNCTIONS
-- Simple scissor functions
function ScreenManager:setScissor(x, y, width, height)
local x, y = self:getScreenCoordinate(x, y)
love.graphics.setScissor(x, y, width*self.data.resolution, height*self.data.resolution)
end
function ScreenManager:resetScissor()
love.graphics.setScissor( )
end
-- DRAW FUNCTIONS
-- Apply draw functions to the scene
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function ScreenManager:apply()
CScreen.apply()
end
function ScreenManager:cease()
CScreen.cease()
end
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function ScreenManager:drawTransition()
if (self.isOpaque) then
if (self.transition ~= nil) then
self.transition:draw()
else
love.graphics.setColor(0,0,0,1)
love.graphics.rectangle("fill",0,0,424,240)
utils.graphics.resetColor()
end
end
end
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return ScreenManager