sonic-bluestreak/sonic-bluestreak.love/birb/core/init.lua

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-- core/init.lua :: The main file of the core system, an object full of subsystem
-- loaded by the game to handle the main functions (like screen, translation,
-- inputs…)
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.init$', '') .. "."
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local CoreSystem = Object:extend()
local DebugSystem = require(cwd .. "debug")
local Options = require(cwd .. "options")
local Input = require(cwd .. "input")
local Screen = require(cwd .. "screen")
local Lang = require(cwd .. "lang")
local SceneManager = require(cwd .. "scenemanager")
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local MusicManager = require(cwd .. "music")
local DataManager = require(cwd .. "datas")
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-- INIT FUNCTIONS
-- Initialize and configure the core object
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function CoreSystem:new(args)
self.args = args
self:setDefaultConf()
self.debug = DebugSystem(self, self:getArg("DEBUGLEVEL", true))
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self.options = Options(self)
self.input = Input(self)
self.screen = Screen(self)
self.scenemanager = SceneManager(self)
self.lang = Lang(self)
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self.music = MusicManager(self)
self.datas = DataManager(self)
end
function CoreSystem:setDefaultConf()
self.conf = {}
self.conf.window = {}
self.conf.modules = {}
love.conf(self.conf)
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end
function CoreSystem:registerGameSystem(gamesystem)
self.game = gamesystem
end
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function CoreSystem:getDefaultConf()
return self.conf
end
function CoreSystem:getIdentity(versionned)
local identity = self.conf.identity or "birbengine"
if (versionned) then
local version = self.conf.gameversion or 0
identity = identity .. "-" .. version
end
return identity
end
function CoreSystem:getArg(name, isNumber)
for _, arg in ipairs(self.args) do
local argData = utils.string.split(arg, "=")
if (argData[1] == name) then
if (isNumber == true) then
return tonumber(argData[2])
else
return argData[2]
end
end
end
end
-- MOUSE FUNCTIONS
-- get directly the mouse when needed
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function CoreSystem:mousemoved(x, y, dx, dy)
local x, y = self.screen:project(x, y)
local dx, dy = self.screen:project(dx, dy)
self.scenemanager:mousemoved(x, y, dx, dy)
end
function CoreSystem:mousepressed( x, y, button, istouch )
local x, y = self.screen:project(x, y)
self.scenemanager:mousepressed( x, y, button, istouch )
end
-- KEYBOARD FUNCTIONS
-- get directly the keyboard when needed
function CoreSystem:keypressed( key, scancode, isrepeat )
self.scenemanager:keypressed( key, scancode, isrepeat )
end
function CoreSystem:keyreleased( key )
self.scenemanager:keyreleased( key )
end
-- UPDATE FUNCTIONS
-- Load every sytem every update functions of the scene and objects
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function CoreSystem:update(dt)
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-- If the frameskip is to high, prefer slowdown to frameskip
local dt = math.min(dt, 1/15)
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self.debug:update(dt)
self.input:update(dt)
if (self.game ~= nil) then
self.game:update(dt)
end
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self.scenemanager:update(dt)
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self.screen:update(dt)
self.music:update(dt)
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end
-- DRAW FUNCTIONS
-- Draw the whole game
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function CoreSystem:draw()
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self.scenemanager:redraw()
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self.scenemanager:draw()
end
-- EXIT FUNCTIONS
-- Quit the game
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function CoreSystem:exit()
self.options:save()
love.event.quit()
end
return CoreSystem