sonic-bluestreak/sonic-bluestreak.love/game/modules/playstyle/init.lua

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Scene = require("core.modules.scenes")
local PlayStyle = Scene:extend()
local PauseMenu = require("game.modules.playstyle.pause")
local TestWorld = require("game.modules.world.parent")
function PlayStyle:new(playerList)
local playerList = playerList or {"sonic"}
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PlayStyle.super.new(self)
self.timer = 0
self.assets:batchImport("game.modules.playstyle.assets")
PauseMenu(self)
self:initWorld()
self:initMission()
self:initCharacters(playerList)
self:startLevel()
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end
function PlayStyle:initWorld()
TestWorld(self)
end
function PlayStyle:initMission()
-- NOTHING
end
function PlayStyle:initCharacters(characterList)
self.characterList = characterList
self.world:setPlayerNumber(#characterList)
self.world.cameras:setMode("split")
for i, characterName in ipairs(characterList) do
self:initCharacterRessources(characterName)
end
end
function PlayStyle:initCharacterRessources(characterName)
local folder = "assets/sprites/characters/"
self.assets:addSprite(characterName, folder .. characterName)
end
function PlayStyle:getCharacterName(charID)
return self.characterList[charID]
end
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function PlayStyle:update(dt)
PlayStyle.super.update(self, dt)
if self.menusystem.menus["pauseMenu"].isActive == false then
self.timer = self.timer + dt
end
local keys = self:getKeys(1);
if keys["start"].isPressed then
if not (self.menusystem.menus["pauseMenu"].isActive) then
self.menusystem.menus["pauseMenu"].isActive = true
self.menusystem.menus["pauseMenu"].isVisible = true
self.menusystem.menus["pauseMenu"]:getFocus()
self.assets.isActive = false
self.world.isActive = false
else
self.menusystem.menus["pauseMenu"].isActive = false
self.menusystem.menus["pauseMenu"].isVisible = false
self.assets.isActive = true
self.world.isActive = true
end
end
end
function PlayStyle:startLevel()
self.world:loadMap()
end
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function PlayStyle:restartLevel()
self.world:reset()
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end
function PlayStyle:exitLevel()
scenes.title()
end
return PlayStyle