sonic-bluestreak/sonic-bluestreak.love/game/modules/world/maps/test.lua

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local BaseMap = require "core.modules.world.maps.parent"
local TestMap = BaseMap:extend()
function TestMap:new(world)
TestMap.super.new(self, world)
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--self:setPadding(0, 0, 0, 0)
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self.background = love.graphics.newImage("assets/backgrounds/dumbtestmap.png")
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end
function TestMap:loadCollisions()
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local w, h = self:getDimensions()
self.world:newCollision("floor", 0, 0, -16, w, h, 16)
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end
function TestMap:getDimensions()
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return self.background:getDimensions()
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end
function TestMap:loadPlayers()
self.world:addPlayer(16, 16, 0, 1)
end
function TestMap:loadActors()
-- Empty Placeholder function
end
function TestMap:draw()
-- Empty Placeholder function
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love.graphics.draw(self.background, 0, 0)
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end
function TestMap:drawParallax(x, y, w, h)
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-- local imax, jmax = (w/32)+1, (h/32)+1
-- local x, y = x or 0, y or 0
-- local x = math.floor(x/4) % 32
-- local y = math.floor((y+96)/6) % 32
--
-- for i=0, math.ceil(imax) do
-- for j=0, math.ceil(jmax) do
-- love.graphics.draw(self.background, (i-1)*32-x, (j-1)*32-y)
-- end
-- end
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end
return TestMap