Battle system #8

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opened 2025-07-16 11:46:37 +02:00 by kazhnuz · 2 comments
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  • RPG 2000-style battle
  • Earthbound-like damage system ?
  • QTE/rythm-based attack system ?
- [ ] RPG 2000-style battle - [ ] Earthbound-like damage system ? - [ ] QTE/rythm-based attack system ?
kazhnuz added this to the Init project project 2025-07-16 11:46:38 +02:00
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Concept 2

  • Undertale-inspired
  • Your character is able to move on a small patch of ground under the ennemi list, and have a Zelda-like small gameplay, can jump and use a "special item". The gameplay works like the overworld.
  • Reuse the turn system from Radiance, or create a timer-based action system ?
  • Attacks actions use a QTE system (take the one from Radiance ?)
  • Different type of actions
    • Attack
    • Magic
    • Diplomacy
    • Flee
Concept 2 - Undertale-inspired - Your character is able to move on a small patch of ground under the ennemi list, and have a Zelda-like small gameplay, can jump and use a "special item". The gameplay works like the overworld. - Reuse the turn system from Radiance, or create a timer-based action system ? - Attacks actions use a QTE system (take the one from Radiance ?) - Different type of actions - Attack - Magic - Diplomacy - Flee
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Maybe I could create a pacifist system, where all spells basically are made to avoid battle, heal, etc ?

Maybe I could create a pacifist system, where all spells basically are made to avoid battle, heal, etc ?
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game-projects/serum#8
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