project-witchy/imperium-porcorum.love/scenes/levels/camera.lua

154 lines
3.8 KiB
Lua

local CameraSystem = Object:extend()
local Camera = require "libs.hump.camera"
-- INIT FUNCTIONS
-- Initialize the camera system
function CameraSystem:new(scene, x, y)
self.scene = scene
self.world = scene.world
self.view = Camera(x, y, 1, 0, true)
local width, height, flags = love.window.getMode( )
self.screenWidth = width
self.screenHeight = height
self.viewWidth, self.viewHeight = core.screen:getDimensions()
self.resolution = self.screenWidth / self.viewWidth
self:limit()
end
-- WRAPPER and UTILS
-- Access data from the camera
function CameraSystem:floorCoord()
self.view.x, self.view.y = utils.math.floorCoord(self.view.x, self.view.y)
end
function CameraSystem:getCoord()
local camx, camy, camh, camw
camx = self.view.x - (self.viewWidth/2)
camy = self.view.y - (self.viewHeight/2)
camw = self.viewWidth
camh = self.viewHeight
return camx, camy, camw, camh
end
function CameraSystem:getScale()
return self.view.scale
end
function CameraSystem:getScreenCoord()
local camx, camy, camh, camw
camx = self.view.x - (self.screenWidth/2)
camy = self.view.y - (self.screenHeight/2)
camw = self.screenWidth
camh = self.screenHeight
return camx, camy, camw, camh
end
function CameraSystem:worldCoord(x, y, ox, oy, w, h)
ox, oy = ox or 0, oy or 0
w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
return self.view:worldCoords(x, y, ox, oy, w, h)
end
function CameraSystem:cameraCoords(x, y)
return self.view:cameraCoords(x, y, ox, oy, w, h)
end
function CameraSystem:getVisibleEntities()
local camx, camy, camw, camh = self:getScreenCoord()
local visibleThings, len = self.world:queryRect(camx-64, camy-64, camw+128, camh+128)
return visibleThings, len
end
function CameraSystem:isInsideView(x, y, w, h, border)
local camx, camy, camw, camh = self:getCoord()
local border = border or 0
if (x + w + border >= camx) and (x < camx + camw + border)
and (y + h + border >= camy) and (y < camy + camh + border) then
return true
else
return false
end
end
function CameraSystem:attach()
self.view:attach()
end
function CameraSystem:detach()
self.view:detach()
end
-- UPDATE and MOVE functions
-- Move and update the camera system
function CameraSystem:update(dt)
self:followPlayer(self.scene.playermanager.activePlayer)
self:limit()
self:floorCoord()
end
function CameraSystem:followPlayer(id)
local player = self.scene.playermanager:getPlayerByID(id)
if (player ~= nil) then
local playx, playy = utils.math.floorCoord(player.center.x,
player.center.y)
local camx, camy = self.view.x + (self.viewWidth/2),
self.view.y + (self.viewHeight/2)
playx, playy = self:cameraCoords(playx, playy)
playx = playx - (self.viewWidth/2)
playy = playy - (self.viewHeight/2)
if (math.abs(playx) > 8) then
camx = camx + (playx - (8*utils.math.sign(playx)))
end
if (playy > 16) then
camy = camy + (playy - 16)
elseif (playy < -64) then
camy = camy + (playy + 64)
end
self.view.x, self.view.y = camx - (self.viewWidth/2),
camy - (self.viewHeight/2)
end
end
function CameraSystem:move(x, y)
self.view.x = x
self.view.y = y
self:limit()
end
function CameraSystem:limit()
local camx, camy = self.view.x, self.view.y
local camMinX, camMinY = (self.screenWidth/2), (self.screenHeight/2)
local camMaxX, camMaxY = self.world:getDimensions()
if (self.resolution == 1) then
camMaxX, camMaxY = camMaxX - camMinX, camMaxY - camMinY
end
camx = math.max(camx, camMinX)
camx = math.min(camx, camMaxX)
camy = math.max(camy, camMinY)
camy = math.min(camy, camMaxY)
self.view.x, self.view.y = camx, camy
end
return CameraSystem