project-witchy/imperium-porcorum.love/modules/menus/flowbox.lua

161 lines
3.9 KiB
Lua

FlowBox = Menu:extend()
function FlowBox:new(x,y,w,h,slots_hor,slots_vert)
ListBox.super.new(self, x, y, w, h)
self.slots = slots_hor * slots_vert
self.slots_hor = slots_hor
self.slots_vert = slots_vert
self.begin = 1
self.widgetsH = math.floor( self.h / slots_vert )
self.widgetsW = math.floor( self.w / slots_hor )
self.h = slots_vert * self.widgetsH -- On fait en sorte que la hauteur
self.w = slots_hor * self.widgetsW -- et la largeur
-- soit un multiple du nombre de slot et de leur dimensions
end
function FlowBox:update(dt)
local col, line = self:getCoord(self.selected)
local begincol, beginline = self:getCoord(self.begin)
if line < beginline then
beginline = line
end
if line > beginline + self.slots_vert - 1 then
beginline = line - self.slots_vert + 1
end
if beginline < 0 then
beginline = 0
end
self.begin = beginline * self.slots_hor + 1
end
function FlowBox:getCoord(id_selected)
id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ
local line, col
line = math.floor(id_selected / self.slots_hor)
col = id_selected - (line * self.slots_hor)
return col, line
end
function FlowBox:moveCursor(new_col, new_line)
local col, line = self:getCoord(self.selected)
local lastcol, lastline = self:getCoord(#self.listWidget)
if new_line < 0 then
new_line = lastline
end
if new_line > lastline then
new_line = 0
end
if (new_line == lastline) then
if new_col < 0 then
new_col = lastcol
end
if new_col > lastcol then
if (line == lastline) then
new_col = 0
else
new_col = lastcol
end
end
else
if new_col < 0 then
new_col = self.slots_hor - 1
end
if new_col == self.slots_hor then
new_col = 0
end
end
self.selected = (new_line * self.slots_hor) + new_col + 1
end
function FlowBox:keyreleased(key, code)
local col, line = self:getCoord(self.selected)
if key == 'left' then
self:moveCursor(col - 1, line)
end
if key == 'right' then
self:moveCursor(col + 1, line)
end
if key == 'up' then
self:moveCursor(col, line - 1)
end
if key == 'down' then
self:moveCursor(col, line + 1)
end
if key == "A" then
self.listWidget[self.selected]:action()
end
end
function FlowBox:mousemoved(x, y)
local col, line = self:getCoord(self.selected)
local begincol, beginline = self:getCoord(self.begin)
local newcol, newline
newline = beginline + math.floor(y / self.widgetsH)
newcol = math.floor(x / self.widgetsW)
self.selected = (newline * self.slots_hor) + newcol + 1
if self.selected < 1 then
self.selected = 1
end
if self.selected > #self.listWidget then
self.selected = #self.listWidget
end
end
function FlowBox:mousepressed(x, y, button, isTouch)
local col, line = self:getCoord(self.selected)
local begincol, beginline = self:getCoord(self.begin)
local newline, newcol
newline = beginline + math.floor(y / self.widgetsH)
newcol = math.floor(x / self.widgetsW)
self.selected = (newline * self.slots_hor) + newcol + 1
if self.selected < 1 then
self.selected = 1
end
if self.selected > #self.listWidget then
self.selected = #self.listWidget
end
if #self.listWidget > 0 then
self.listWidget[self.selected]:action()
end
end
function FlowBox:draw()
local widgety = self.y
local widgetx = self.x
for i,v in ipairs(self.listWidget) do
if (i >= self.begin) and (i < self.begin + self.slots) then
v:draw(widgetx, widgety, self.widgetsW, self.widgetsH)
if self.selected == i and self.focus == true then
v:drawSelected(widgetx, widgety, self.widgetsW, self.widgetsH)
else
v:draw(widgetx, widgety, self.widgetsW, self.widgetsH)
end
widgetx = widgetx + self.widgetsW
if widgetx == (self.x + self.w) then
widgetx = self.x
widgety = widgety + self.widgetsH
end
end
end
end