93 lines
1.9 KiB
Lua
93 lines
1.9 KiB
Lua
-- On charge le module de scene et créer l'objet de scene des niveaux
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local Scene = require "core.modules.scenes"
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local Level = Scene:extend()
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-- Chargement des controllers
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local World = require "scenes.levels.world"
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local Camera = require "scenes.levels.camera"
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local PlayerManager = require "scenes.levels.players"
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local leveldatas = require "datas.levels"
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-- INIT FUNCTIONS
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-- Initialize and launch the level
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function Level:new(levelID, missionID)
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self:reset()
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Level.super.new(self)
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self.assets:batchImport("scenes.levels.assets")
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previousMenu = previous
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self:loadMission(levelID, missionID)
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self:register()
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end
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function Level:reset()
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self.datas = {}
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self.pause = false
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self.map = nil
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self.backcolor = {0, 0, 0}
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end
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function Level:loadMission(levelID, missionID)
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local datas, missiondatas
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self.datas = require("datas.levels." .. levelID)
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self.world = World(self, self.datas.mapfile)
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self.world:load()
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self.assets:setMusic("assets/music/" .. self.datas.music)
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self:launchMission()
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end
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function Level:launchMission()
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self.playermanager = PlayerManager(self)
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--self:resetSpawnAndEntities()
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self.assets:silence()
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self.assets:playMusic()
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self.playermanager:addPlayer(1)
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self.playermanager:spawnPlayer(1)
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self.camera = Camera(self, self.playermanager.startx, self.playermanager.starty)
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end
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-- UPDATE FUNCTIONS
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-- Update the level
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function Level:update(dt)
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local keys = self.sources[1].keys
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if (self.pause == false) then
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self.playermanager:update(dt)
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self.world:update(dt)
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self.camera:update(dt)
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end
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if keys["start"].isPressed then
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self.pause = (self.pause == false)
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end
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end
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-- DRAW FUNCTIONS
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-- draw level elements
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function Level:draw(dt)
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utils.graphics.resetColor()
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self.camera:floorCoord()
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self.world:draw()
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if (self.pause == false) then
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self.playermanager:drawHUD()
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end
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end
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function Level:exit()
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self.controller:reset()
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end
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return Level
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