project-witchy/imperium-porcorum.love/scenes/debugmenu/widgets.lua

67 lines
1.5 KiB
Lua

local WidgetBase = require "core.modules.menusystem.widgets"
local MainMenuWidget = WidgetBase.Text:extend()
function MainMenuWidget:new(menu, name)
self.scene = menu.scene
font = self.scene.assets.fonts["medium"]
MainMenuWidget.super.new(self, menu, font, name)
end
local Widgets = {}
Widgets.Menu = MainMenuWidget:extend()
Widgets.Mission = MainMenuWidget:extend()
Widgets.AddPig = MainMenuWidget:extend()
Widgets.Save = MainMenuWidget:extend()
Widgets.Load = MainMenuWidget:extend()
function Widgets.Menu:new(menu, name, menuID)
self.menuID = menuID
Widgets.Menu.super.new(self, menu, name)
end
function Widgets.Menu:action()
self.scene:selectMenu(self.menuID)
end
function Widgets.Mission:new(menu, levelID)
local data = require("datas.levels." .. levelID)
Widgets.Mission.super.new(self, menu, data.name)
self.menusystem = menusystem
self.levelID = levelID
self.missionID = missionID
end
function Widgets.Mission:action()
scenes.Levels(self.levelID)
end
function Widgets.AddPig:new(menu)
Widgets.AddPig.super.new(self, menu, "Add Pig")
self.label = "Add Pig"
end
function Widgets.AddPig:action()
game.pigmanager:addPig("cochon")
self.scene:refreshMenu()
end
function Widgets.Load:new(menu)
Widgets.Load.super.new(self, menu, "Load Game")
end
function Widgets.Load:action()
save:reload()
end
function Widgets.Save:new(menu)
Widgets.Save.super.new(self, menu, "Save Game")
self.menusystem = menusystem
end
function Widgets.Save:action()
save:write()
end
return Widgets