project-witchy/imperium-porcorum.love/scenes/levels/entities
Kazhnuz 4ee17f01b6 refactor(levels): remove all functions already provided by Actor2D 2019-06-16 18:45:18 +02:00
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collision refactor(levels): use World2D map loading functions. 2019-06-16 18:30:26 +02:00
ennemies chore(levels): use the world as a constructore instead of the scene 2019-06-16 18:19:15 +02:00
gfx refactor(levels): use the gfx2D actor directly instead of old gfx entity 2019-06-16 18:24:49 +02:00
loot chore(levels): rename Actor.collType to Actor.type 2019-06-16 18:32:31 +02:00
block.lua chore(levels): use the world as a constructore instead of the scene 2019-06-16 18:19:15 +02:00
bullet.lua chore(levels): rename Actor.collType to Actor.type 2019-06-16 18:32:31 +02:00
collision.lua chore(levels): rename Actor.collType to Actor.type 2019-06-16 18:32:31 +02:00
debris.lua chore(levels): rename Actor.collType to Actor.type 2019-06-16 18:32:31 +02:00
init.lua refactor(levels): use World2D map loading functions. 2019-06-16 18:30:26 +02:00
parent.lua refactor(levels): remove all functions already provided by Actor2D 2019-06-16 18:45:18 +02:00
player.lua chore(levels): rename Actor.collType to Actor.type 2019-06-16 18:32:31 +02:00
weapon.lua chore(levels): rename Actor.collType to Actor.type 2019-06-16 18:32:31 +02:00