project-witchy/imperium-porcorum.love/scenes/levels/init.lua

125 lines
3.1 KiB
Lua

-- On charge le module de scene et créer l'objet de scene des niveaux
local Scene = require "core.modules.scenes"
local Level = Scene:extend()
-- Chargement des controllers
local World = require "scenes.levels.world"
local Camera = require "scenes.levels.camera"
local PlayerManager = require "scenes.levels.players"
local leveldatas = require "datas.levels"
-- INIT FUNCTIONS
-- Initialize and launch the level
function Level:new(levelID, missionID)
self:reset()
Level.super.new(self)
self:loadSounds()
self:loadSprites()
previousMenu = previous
self:loadMission(levelID, missionID)
self:register()
end
function Level:reset()
self.datas = {}
self.pause = false
self.map = nil
self.backcolor = {0, 0, 0}
end
function Level:loadMission(levelID, missionID)
local datas, missiondatas
self.datas = require("datas.levels." .. levelID)
self.world = World(self, self.datas.mapfile)
self.world:load()
self.assets:setMusic("assets/music/" .. self.datas.music)
self:launchMission()
end
function Level:loadSounds()
self.assets:newSFX("jump", "assets/sfx/jump.wav")
self.assets:newSFX("break", "assets/sfx/break.wav")
self.assets:newSFX("collectcoin", "assets/sfx/collectcoin.wav")
end
function Level:loadSprites()
self.assets:addSprite("coin", "assets/sprites/items/coin")
self.assets:addSprite("coin5", "assets/sprites/items/coin5")
self.assets:addSprite("coin10", "assets/sprites/items/coin10")
self.assets:addTileset("weapon", "assets/sprites/weapon")
self.assets:addSprite("sparkle", "assets/sprites/gfx/sparkle")
self.assets:addSprite("poof", "assets/sprites/gfx/poof")
local pigfolder = "assets/sprites/pigs/"
self.assets:addSprite("cochon", pigfolder .. "cochon")
self.assets:addSprite("bling-bling", pigfolder .. "bling-bling")
self.assets:addTileset("weapon", "assets/sprites/weapon")
self.assets:addTileset("block", "assets/sprites/items/block")
self.assets:addImage("debris", "assets/sprites/debris.png")
self.assets:addTileset("lifeicons", "assets/sprites/pigs/lifeicons")
self.assets:addImageFont("small", "assets/fonts/small", 1)
self.assets:addImageFont("medium", "assets/fonts/medium", 1)
end
function Level:launchMission()
self.playermanager = PlayerManager(self)
--self:resetSpawnAndEntities()
self.assets:silence()
self.assets:playMusic()
self.playermanager:addPlayer(1)
self.playermanager:spawnPlayer(1)
self.camera = Camera(self, self.playermanager.startx, self.playermanager.starty)
end
-- UPDATE FUNCTIONS
-- Update the level
function Level:update(dt)
local keys = self.sources[1].keys
if (self.pause == false) then
self.playermanager:update(dt)
self.world:update(dt)
self.camera:update(dt)
end
if keys["start"].isPressed then
self.pause = (self.pause == false)
end
end
-- DRAW FUNCTIONS
-- draw level elements
function Level:draw(dt)
utils.graphics.resetColor()
self.camera:floorCoord()
self.world:draw()
if (self.pause == false) then
self.playermanager:drawHUD()
end
end
function Level:exit()
self.controller:reset()
end
return Level