64 lines
1.4 KiB
Lua
64 lines
1.4 KiB
Lua
local Entity = require "scenes.levels.entities.parent"
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local Weapon = Entity:extend()
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function Weapon:new(world, x, y, id, xsp, ysp)
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Weapon.super.new(self, world, "weapon", x-8, y - 8, 16, 16)
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self.weaponid = id or 0
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self.xsp = xsp or 0
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self.ysp = ysp or 0
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self.rotation = 0
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end
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function Weapon:setFilter()
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self.filter = function(item, other)
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if (other.type=="wall") then
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return 'touch'
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elseif (other.type=="block") then
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return "touch"
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elseif (other.type=="ennemy") then
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return "cross"
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else
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return "cross"
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end
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end
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end
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function Weapon:updateStart(dt)
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self.rotation = self.rotation + (dt * 90)*8
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end
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function Weapon:updateEnd(dt)
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local isInsideView = self:isInsideView()
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if (isInsideView == false) then
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self:destroy()
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end
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self:getDirection()
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end
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function Weapon:collisionResponse(collision)
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local other = collision.other
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if other.type=="wall" then
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self:destroy()
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end
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if other.type=="block" then
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self:destroy()
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other:breakBlock()
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end
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if other.type=="ennemy" then
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self:destroy()
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other:getDamage(1)
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end
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end
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function Weapon:draw(dt)
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local rotation = math.floor(self.rotation/45)*45
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drawx, drawy = self:getCenter()
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self.scene.assets.tileset["weapon"]:drawTile(self.weaponid, drawx, drawy,
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rotation, self.direction, 1, 8, 8)
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end
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return Weapon
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