project-witchy/imperium-porcorum.love/scenes/levels/entities/weapon.lua

67 lines
1.5 KiB
Lua

local Entity = require "scenes.levels.entities.parent"
local Weapon = Entity:extend()
function Weapon:new(level, x, y, id, xsp, ysp)
Weapon.super.new(self, level, "weapon", x-8, y - 8, 16, 16)
self.weaponid = id or 0
self.xsp = xsp or 0
self.ysp = ysp or 0
self.rotation = 0
end
function Weapon:setFilter()
self.filter = function(item, other)
if (other.collType=="wall") then
return 'touch'
elseif (other.collType=="block") then
return "touch"
elseif (other.collType=="ennemy") then
return "touch"
else
return nil
end
end
end
function Weapon:update(dt)
self:setFilter()
self.rotation = self.rotation + (dt * 90)*8
local cols, cols_len = self:move(dt)
for j=1,cols_len do
local other = cols[j].other
if other.collType=="wall" and (self.life == 1) then
self:destroy()
end
if other.collType=="block" and (self.life == 1) then
self:destroy()
other:breakBlock()
end
if other.collType=="ennemy" and (self.life == 1) then
self:destroy()
other:getDamage(1)
end
end
self.life = 1
local isInsideView = self:isInsideView()
if (isInsideView == false) then
self:destroy()
end
self:getDirection()
end
function Weapon:draw(dt)
local rotation = math.floor(self.rotation/45)*45
drawx, drawy = self:getCenter()
self.scene.assets.tileset["weapon"]:drawTile(self.weaponid, drawx, drawy,
rotation, self.direction, 1, 8, 8)
end
return Weapon