20 lines
552 B
Lua
20 lines
552 B
Lua
local Loot = require "scenes.levels.entities.loot.parent"
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local Coin = Loot:extend()
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function Coin:new(level, x, y, anim, value)
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self.value = value or 1
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local anim = anim or "coin"
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Coin.super.new(self, level, x, y, anim)
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end
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function Coin:takeLoot()
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self.obj.GFX(self.scene, self.x+8, self.y+8, "sparkle", 1)
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self:destroy()
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self.scene.playermanager.gold = self.scene.playermanager.gold + self.value
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self.scene.playermanager.score = self.scene.playermanager.score + 10
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self.scene.assets:playSFX("collectcoin")
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end
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return Coin
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