local LevelDot = Object:extend() function LevelDot:new(scene, levelname) self.scene = scene self.data = require("datas.levels." .. levelname) self.isActive = self.data.isActive or true self:register() end function LevelDot:register() self.scene:registerDot(self) end function LevelDot:draw() if (self.isActive) then local x, y = 16 + self.data.x * 16 + 4, 48 + self.data.y * 16 + 4 self.scene.assets:drawImage("leveldot", x, y) end end function LevelDot:drawName() local _, w, h = 0, core.screen:getDimensions() love.graphics.printf(self.data.name, 0, h-16, w, "center") end return LevelDot