-- loveutils.graphics : a set of useful functions for love2D. Aim to reduce -- boilerplate in love2D by creating usefull function to handle these roles. --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Graphics = {} -- COLOR FUNCTIONS -- Handle colors and scene colors function Graphics.resetColor() love.graphics.setColor(1,1,1,1) end -- PRINT TEXT -- Functions to draw text on screen function Graphics.print(text, x, y, align, r, sx, sy, ox, oy, kx, ky) local width local font = love.graphics.getFont() width = font:getWidth(text) if align == "center" then width = (width/2) elseif align == "right" then width = width else width = 0 end love.graphics.print(text, x - (width), y, r, sx, sy, ox, oy, kx, ky) end function Graphics.printWithSpacing(text, spacing, align, x, y, r, sx, sy, ox, oy, kx, ky) -- DO NOT USE THIS FUNCTION IN A "UPDATE" FUNCTION ! -- it's pretty heavy to use as it use a loop to get every character in a text local font = love.graphics.getFont() local xx = 0 local lenght = string.len(text) local basewidth = font:getWidth(text) local width = basewidth + (spacing * lenght) if align == "center" then width = (width/2) elseif align == "right" then width = width else width = 0 end for i=1, lenght do local char = string.sub(text, i, i) pos = math.floor(x + xx - width) love.graphics.print(char, pos, y) xx = xx + font:getWidth(char) + spacing end end -- PLACEHOLDER GRAPHICS FUNCTIONS -- Ready-to-use placeolder and stuff function Graphics.box(x, y, w, h) local x = math.floor(x) local y = math.floor(y) local w = math.floor(w) local h = math.floor(h) local a = a or 1 local r, g, b, a = love.graphics.getColor( ) love.graphics.setColor(r, g, b, 0.3 * a) love.graphics.rectangle("fill", x, y, w, h) love.graphics.setColor(r, g, b, a) love.graphics.rectangle("line", x, y, w, h) end return Graphics