--[[ Copyright (c) 2010-2015 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local _PATH = (...):match('^(.*[%./])[^%.%/]+$') or '' local cos, sin = math.cos, math.sin local camera = {} camera.__index = camera -- Movement interpolators (for camera locking/windowing) camera.smooth = {} function camera.smooth.none() return function(dx,dy) return dx,dy end end function camera.smooth.linear(speed) assert(type(speed) == "number", "Invalid parameter: speed = "..tostring(speed)) return function(dx,dy, s) -- normalize direction local d = math.sqrt(dx*dx+dy*dy) local dts = math.min((s or speed) * love.timer.getDelta(), d) -- prevent overshooting the goal if d > 0 then dx,dy = dx/d, dy/d end return dx*dts, dy*dts end end function camera.smooth.damped(stiffness) assert(type(stiffness) == "number", "Invalid parameter: stiffness = "..tostring(stiffness)) return function(dx,dy, s) local dts = love.timer.getDelta() * (s or stiffness) return dx*dts, dy*dts end end local function new(x,y, zoom, rot, smoother) x,y = x or love.graphics.getWidth()/2, y or love.graphics.getHeight()/2 zoom = zoom or 1 rot = rot or 0 smoother = smoother or camera.smooth.none() -- for locking, see below return setmetatable({x = x, y = y, scale = zoom, rot = rot, smoother = smoother}, camera) end function camera:lookAt(x,y) self.x, self.y = x, y return self end function camera:move(dx,dy) self.x, self.y = self.x + dx, self.y + dy return self end function camera:position() return self.x, self.y end function camera:rotate(phi) self.rot = self.rot + phi return self end function camera:rotateTo(phi) self.rot = phi return self end function camera:zoom(mul) self.scale = self.scale * mul return self end function camera:zoomTo(zoom) self.scale = zoom return self end function camera:attach(x,y,w,h, noclip) x,y = x or 0, y or 0 w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight() self._sx,self._sy,self._sw,self._sh = love.graphics.getScissor() if not noclip then love.graphics.setScissor(x,y,w,h) end local cx,cy = x+w/2, y+h/2 love.graphics.push() love.graphics.translate(cx, cy) love.graphics.scale(self.scale) love.graphics.rotate(self.rot) love.graphics.translate(-self.x, -self.y) end function camera:detach() love.graphics.pop() love.graphics.setScissor(self._sx,self._sy,self._sw,self._sh) end function camera:draw(...) local x,y,w,h,noclip,func local nargs = select("#", ...) if nargs == 1 then func = ... elseif nargs == 5 then x,y,w,h,func = ... elseif nargs == 6 then x,y,w,h,noclip,func = ... else error("Invalid arguments to camera:draw()") end self:attach(x,y,w,h,noclip) func() self:detach() end -- world coordinates to camera coordinates function camera:cameraCoords(x,y, ox,oy,w,h) ox, oy = ox or 0, oy or 0 w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight() -- x,y = ((x,y) - (self.x, self.y)):rotated(self.rot) * self.scale + center local c,s = cos(self.rot), sin(self.rot) x,y = x - self.x, y - self.y x,y = c*x - s*y, s*x + c*y return x*self.scale + w/2 + ox, y*self.scale + h/2 + oy end -- camera coordinates to world coordinates function camera:worldCoords(x,y, ox,oy,w,h) ox, oy = ox or 0, oy or 0 w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight() -- x,y = (((x,y) - center) / self.scale):rotated(-self.rot) + (self.x,self.y) local c,s = cos(-self.rot), sin(-self.rot) x,y = (x - w/2 - ox) / self.scale, (y - h/2 - oy) / self.scale x,y = c*x - s*y, s*x + c*y return x+self.x, y+self.y end function camera:mousePosition(ox,oy,w,h) local mx,my = love.mouse.getPosition() return self:worldCoords(mx,my, ox,oy,w,h) end -- camera scrolling utilities function camera:lockX(x, smoother, ...) local dx, dy = (smoother or self.smoother)(x - self.x, self.y, ...) self.x = self.x + dx return self end function camera:lockY(y, smoother, ...) local dx, dy = (smoother or self.smoother)(self.x, y - self.y, ...) self.y = self.y + dy return self end function camera:lockPosition(x,y, smoother, ...) return self:move((smoother or self.smoother)(x - self.x, y - self.y, ...)) end function camera:lockWindow(x, y, x_min, x_max, y_min, y_max, smoother, ...) -- figure out displacement in camera coordinates x,y = self:cameraCoords(x,y) local dx, dy = 0,0 if x < x_min then dx = x - x_min elseif x > x_max then dx = x - x_max end if y < y_min then dy = y - y_min elseif y > y_max then dy = y - y_max end -- transform displacement to movement in world coordinates local c,s = cos(-self.rot), sin(-self.rot) dx,dy = (c*dx - s*dy) / self.scale, (s*dx + c*dy) / self.scale -- move self:move((smoother or self.smoother)(dx,dy,...)) end -- the module return setmetatable({new = new, smooth = camera.smooth}, {__call = function(_, ...) return new(...) end})