-- parent.lua : The parent of the functions. --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Menu = Object:extend() local function updateWidgetByOrder(a, b) if a.order ~= b.order then return a.order < b.order else return a.creationID < b.creationID end end -- INIT FUNCTIONS -- Initialize and configure functions. function Menu:new(menusystem, name, x, y, w, h) self.menusystem = menusystem self.name = name self.x = x self.y = y self.w = w self.h = h self.widget = {} self.widget.list = {} self.widget.selected = 0 self.widget.selectedPrevious = 0 self.widget.cancel = 0 self:updateWidgetSize() self.isDestroyed = false self.isVisible = true self.isActive = true self.isLocked = false self.isAlwaysVisible = false self.depth = 0 self:resetSound() self:register() end function Menu:setDepth(depth) self.depth = depth or 0 end function Menu:setVisibility(visibility) if self.isLocked == false and self.isAlwaysVisible == false then -- if the menu is locked (thus is always active), it should also -- be always visible. self.isVisible = visibility else self.isVisible = true end end function Menu:setActivity(activity) if self.isLocked == false then self.isActive = activity else self.isActive = true end end function Menu:lock(lock) self.isLocked = lock end function Menu:lockVisibility(lock) self.isAlwaysVisible = lock end function Menu:getFocus() self.menusystem.focusedMenu = self.name end function Menu:haveFocus() return (self.menusystem.focusedMenu == self.name) end function Menu:register() self.menusystem:addMenu(self.name, self) end function Menu:setCancelWidget(id) self.widget.cancel = #self.widget.list end function Menu:updateWidgetSize() self.widget.h = 0 self.widget.w = 0 end function Menu:getWidgetSize(id) return self.widget.w, self.widget.h end function Menu:getWidgetNumber() return #self.widget.list end -- ACTION FUNCTIONS -- Send actions to the widgets function Menu:cancelAction() if (self.widget.cancel ~= 0) then self.widget.list[self.widget.cancel]:action("key") end end function Menu:clear() self.widget.list = {} self.widget.cancel = 0 end function Menu:resize(x,y,w,h) self.x = x self.y = y self.w = w self.h = h self:updateWidgetSize() end function Menu:destroy() self.destroyed = true end function Menu:updateWidgetsOrder() table.sort(self.widget.list, updateWidgetByOrder) end -- UPDATE FUNCTIONS -- Update the menu every game update function Menu:update(dt) -- Cette fonction ne contient rien par défaut end -- DRAW FUNCTIONS -- Draw the menu and its content function Menu:draw() -- nothing here end function Menu:drawCursor() -- nothing here end function Menu:drawCanvas() end -- KEYBOARD FUNCTIONS -- Handle key press function Menu:keyreleased(key) -- Cette fonction ne contient rien par défaut end -- MOUSE FUNCTIONS -- Handle pointers (clic/touch) function Menu:mousemoved(x, y) -- Cette fonction ne contient rien par défaut end function Menu:mousepressed( x, y, button, istouch ) -- Cette fonction ne contient rien par défaut end -- WIDGET FUNCTIONS -- Handle widgets of the functions function Menu:addWidget(newwidget) if #self.widget.list == 0 then self.widget.selected = 1 end table.insert(self.widget.list, newwidget) self:updateWidgetsID() self:updateWidgetsOrder() end function Menu:updateWidgets(dt) self:removeDestroyedWidgets() for i,v in ipairs(self.widget.list) do v.id = i v:update(dt) end end function Menu:updateWidgetsID() for i,v in ipairs(self.widget.list) do v.id = i end end function Menu:removeDestroyedWidgets() -- On retire les widgets marquées comme supprimées for i,v in ipairs(self.widget.list) do if (v.destroyed == true) then table.remove(self.widget.list, i) end end end -- CURSOR FUNCTIONS -- Set or move the cursor of the menu function Menu:setCursor(cursorid) self.widget.selected = cursorid --math.max(1, math.min(cursorid, #self.widget.list)) end function Menu:moveCursor(new_selected) self:playNavigationSound() if new_selected < 1 then self.widget.selected = #self.widget.list + new_selected else if new_selected > #self.widget.list then self.widget.selected = new_selected - #self.widget.list else self.widget.selected = new_selected end end end -- SOUND FUNCTION -- Handle SFX function Menu:resetSound() self.sound = {} self.sound.active = false self.sound.asset = nil end function Menu:setSoundFromSceneAssets(name) self:setSound(self.menusystem.scene.assets.sfx[name]) end function Menu:setSound(soundasset) self.sound.active = true self.sound.asset = soundasset end function Menu:playNavigationSound() if self.sound.active == true then love.audio.stop( self.sound.asset ) self.sound.asset:setVolume(core.options.data.audio.sfx / 100) love.audio.play( self.sound.asset ) end end -- VIEW FUNCTIONS -- Handle the view of the menu function Menu:resetView() -- ne sert à rien ici, c'est juste pour éviter des crash end function Menu:updateView() -- ne sert à rien ici, c'est juste pour éviter des crash end function Menu:moveView() -- ne sert à rien ici, c'est juste pour éviter des crash end return Menu