-- flowbox :: flexible box menu, that handle in grid the widgets --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local cwd = (...):gsub('%.flowbox$', '') .. "." local Menu = require(cwd .. "parent") local FlowBox = Menu:extend() local menuutils = require(cwd .. "widgets.utils") -- INIT FUNCTIONS -- Initialize and configure the flowbox function FlowBox:new(menusystem, name, x, y, w, h, slots_hor, slots_vert) self.view = {} self.view.slotNumber = slots_hor * slots_vert self.view.lineNumber = slots_vert self.view.colNumber = slots_hor self.view.firstSlot = 1 FlowBox.super.new(self, menusystem, name, x, y, w, h) self.widget.h = math.floor( self.h / slots_vert ) self.widget.w = math.floor( self.w / slots_hor ) self.h = slots_vert * self.widget.h -- On fait en sorte que la hauteur self.w = slots_hor * self.widget.w -- et la largeur -- soit un multiple du nombre de slot et de leur dimensions end -- UPDATE FUNCTIONS -- Update the menu and its view function FlowBox:updateWidgetSize() self.widget.h = math.floor( self.h / self.view.lineNumber ) self.widget.w = math.floor( self.w / self.view.colNumber ) end function FlowBox:update(dt) self:updateView() end function FlowBox:updateView() local col, line = self:getCoord(self.widget.selected) local begincol, beginline = self:getCoord(self.view.firstSlot) if line < beginline then beginline = line end if line > beginline + self.view.lineNumber - 1 then beginline = line - self.view.lineNumber + 1 end if beginline < 0 then beginline = 0 end self.view.firstSlot = beginline * self.view.colNumber + 1 end -- INFO FUNCTIONS -- Get informations function FlowBox:getCoord(id_selected) id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ local line, col line = math.floor(id_selected / self.view.colNumber) col = id_selected - (line * self.view.colNumber) return col, line end -- CURSOR FUNCTIONS -- Handle the cursor in a 2D menu function FlowBox:moveCursor(new_col, new_line) local col, line = self:getCoord(self.widget.selected) local lastcol, lastline = self:getCoord(#self.widget.list) if new_line < 0 then new_line = lastline end if new_line > lastline then new_line = 0 end if (new_line == lastline) then if new_col < 0 then new_col = lastcol end if new_col > lastcol then if (line == lastline) then new_col = 0 else new_col = lastcol end end else if new_col < 0 then new_col = self.view.colNumber - 1 end if new_col == self.view.colNumber then new_col = 0 end end self.widget.selected = (new_line * self.view.colNumber) + new_col + 1 end -- KEYS FUNCTIONS -- Handle the keyboard/controller inputs function FlowBox:keyreleased(key, code) local col, line = self:getCoord(self.widget.selected) if key == 'left' then self:moveCursor(col - 1, line) end if key == 'right' then self:moveCursor(col + 1, line) end if key == 'up' then self:moveCursor(col, line - 1) end if key == 'down' then self:moveCursor(col, line + 1) end if key == "A" then if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then self.widget.list[self.widget.selected]:action("key") end end end -- MOUSE FUNCTIONS -- Handle the mouse/touch pointer function FlowBox:mousemoved(x, y) local col, line = self:getCoord(self.widget.selected) local begincol, beginline = self:getCoord(self.view.firstSlot) local newcol, newline, widget_selected newline = beginline + math.floor(y / self.widget.h) newcol = math.floor(x / self.widget.w) widget_selected = (newline * self.view.colNumber) + newcol + 1 if widget_selected >= 1 and widget_selected <= #self.widget.list then self.widget.selected = widget_selected self:getFocus() end end function FlowBox:mousepressed(x, y, button, isTouch) local col, line = self:getCoord(self.widget.selected) local begincol, beginline = self:getCoord(self.view.firstSlot) local newline, newcol, widget_selected newline = beginline + math.floor(y / self.widget.h) newcol = math.floor(x / self.widget.w) widget_selected = (newline * self.view.colNumber) + newcol + 1 if widget_selected >= 1 and widget_selected <= #self.widget.list then self.widget.selected = widget_selected self:getFocus() self.widget.list[self.widget.selected]:action("pointer") end end -- DRAW FUNCTIONS -- Draw the menu and its content function FlowBox:draw() self:updateView() local widgety = self.y local widgetx = self.x for i,v in ipairs(self.widget.list) do if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then v:draw(widgetx, widgety, self.widget.w, self.widget.h) if self.widget.selected == i and self:haveFocus() == true then v:drawSelected(widgetx, widgety, self.widget.w, self.widget.h) else v:draw(widgetx, widgety, self.widget.w, self.widget.h) end widgetx = widgetx + self.widget.w if widgetx == (self.x + self.w) then widgetx = self.x widgety = widgety + self.widget.h end end end end function FlowBox:drawCursor() self:updateView() local begincol, beginline = self:getCoord(self.view.firstSlot) if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then local w, h = self:getWidgetSize() local col, line = self:getCoord(self.widget.selected) local x = (col) * h local y = (line - beginline) * h menuutils.drawCursor(self.x + x, self.y + y, w, h) end end return FlowBox